Dark Souls 3
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watafuzz

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watafuzz

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About this mod

Collection of small changes to various weapons/spells/rings.

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This is a Cheat Engine table aiming to bring up to par some stuff that From has seemingly forgotten.

This is intended to be used for PvE/CooP and passworded PvP.  This is a first version, nothing's definitive and I await your feedback. Keep in mind that I can only make rather superficial changes. Stuff like rolls, estus, attack speed, useless backsteps and the like are beyond my knowledge.


RISKS:

While I try to make sure my changes won't result in a ban I can offer no guarantee. Bans are now without warning and apparently last at best a long-ass time so I heartily recommend that you use this patch on a family shared account. It's really easy to set up. No refunds if you get the banhammer.

INSTALLATION:

Simply open the table with CE while the game is running and hit F6. I recommend that you activate the script while in the main menu, before loading your save. The script may take some time to activate(~20 seconds). Hit F6 again to disable the script. 

You can change the hotkey to whatever you like by right-clicking the "Open" script in CE>set/change hotkeys. 

FEATURES:

The patch consists of several scripts:

Weapons:

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  • Dagger: Decreased critical damage, increased damage/stamina damage in offhand.
  • Handmaid's Dagger: Increased scaling, now regen 3 fp per hit, increased damage/stamina damage in offhand.

  • Lothric Holy Sword: Increased base damage, reduced str/dex scaling, increased faith scaling. Added holy modifier.
  • Cleric Candlestick: Now is a dark weapon and dark sorceries catalyst.

  • Wolnir Holy Sword: Increased faith scaling, adjusted requirements, weapon art now is a slightly weaker version of Morne's Greathammer WA. Added holy modifier.
  • Firelink Greatsword: Added a E/E int/faith scaling.
  • Onyx Blade: Buff is now dark damage, damage adjusted in consequence.

  • Farron Greatsword: Decreased str scaling, slightly decreased base damage, increased dex scaling. Restored cut weapon art.
  • Fume Ultra Greatsword: Increased base damage.

  • Storm Curved Sword: Decreased str scaling, increased dex scaling and base damage
  • Dancer's Enchanted Swords: Now deal dark damage instead of magic, slightly increased scaling.
  • Crescent Moonsword: Increased Int scaling.

  • Exile Greatsword: Increased stamina consumption.
  • Murakumo: Decreased stamina consumption.

  • Rapier: Decreased str scaling, increased dex scaling.
  • Crystal Sage Rapier: Decreased requirements, improved int scaling.

  • Darkdrift: Increased scaling, slightly decreased base damage. Increased weapon art damage.
  • Blackblade: Now is a strenght scaling katana.
  • Bloodlust: Increased weapon art duration to 60 seconds.
  • Chaos Blade: Decreased base damage, increased dex scaling

  • Eleonora: Removed dex scaling, now scales with luck, weapon art duration increased to 45 seconds.
  • Bigand Axe: weapon art is now Perseverance.

  • Earthseeker: Decreased str scaling, increased faith scaling.

  • Club: Increased damage of strong attacks and weapon art.

  • Gargoyle Flame Hammer: Increased str scaling, decreased int/faith scaling.
  • Morne's Greathammer: Lowered str requirement to 40, slightly increased base damage.
  • Large Club: Added poison build-up.
  • Old King Great Hammer: Increased int/faith scaling, slightly increased base damage.

  • Yorshka's Spear: Decreased str/dex scaling, increased faith scaling. Adjusted requirements.
  • Dragonslayer Swordspear: Decreased str scaling, increased lighning base damage.
  • Soldering Iron: Significantly increased base damage and scaling.

  • Greatlance: Increased damage of the running r1 and the r2 attacks

  • Sorcerer's Staff: Weapon art is now Weapon Skill.
  • Sunlight Talisman: Weapon art now gives 20% absorbtion bonus during the duration.
  • White Hair Talisman: Weapon art is now Unfaltering Prayer. Increased spellbuff, decreased dark spellbuff.

  • Shortbow: Increased weapon art damage.
  • Composite Bow: Increased weapon art damage.
  • Longbow: Increased weapon art damage.
  • Black Bow of Pharis: Increased dex scaling and base damage, decreased str scaling, increased weapon art damage
  • Dragonrider Bow: Increased base damage and scaling, increased weapon art damage
  • Darkmoon Bow: Increased base damage, increased dex scaling, weapon art now creates a small magic explosion when used with Moonlight Arrows

  • Dragonslayer Greatbow: Increased base damage and scaling, weapon art now ignores shields.
  • Onislayer Greatbow: Increased base damage and scaling, weapon art now ignores shields.

  • Sniper Crossbow: Increased damage.

Shields:

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  • Plank Shield: Increased weapon art damage and force, now increases strength by 2.
  • Ghru Rotshield: Increased weapon art damage and force, increased poison buildup.
  • Cleric's Parma: Implemented, replaces Leather Shield, found in the Cathedral

  • Wargod Wooden Shield: now increases strength by 2
  • Black Knight Shield: Increased weight, reduced magic/lightning/dark block rates
  • Prince's Shield: Implemented, replaces East-West Shield. Weapon art allows miracle casting. Bought from the Shrine Handmaid after defeating Lothric

Spells:

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  • Spell Damage: Increased all spell damage by 34%.
  • Cast Speed: Spells now have a fixed casting speed that cannot be increased, typically maxed.
  • Poison: Now deals its damage faster.

  • Crystal Hail: Increased damage and tracking.

  • Great Combustion: Increased damage.
  • Firestorm: Now uses the Black Serpent casting animation and spawns the pillars all at once, requires 18 faith and 15 int. Now bought with the Great Swamp Pyromancy Tome.
  • Chaos Storm: Now uses the Black Serpent casting animation and spawns the pillars all at once, requires 25 faith and 20 int.
  • Great Chaos Fire Orb: Now required 22 int and 22 faith
  • Floating Chaos: now fires 4 times, damage increased by 15%.
  • Profuse Sweat: Now found in the Farron Swamp.
  • Carthus Beacon: Doubled duration.
  • Power Within: Removed PvP nerf.
  • Poison Mist: Increased mists size.
  • Toxic Mist: Increased mists size.
  • Acid Mist: Increased mists size.

  • Tears of Denial: Now requires 24 Faith.
  • Sacred Oath: Removed PvP nerf.
  • Deep Protection: Removed PvP nerf.
  • Dark Blade: Now properly scales with int as well as faith.
  • Lightning Spear: Cost reduced to 16.
  • Great Lightning Spear: Cost reduced to 28.
  • Emit Force: Increased projectile speed. Increased direct damage by 50% and non direct damage by 10%.
  • Way of White Corona: Increased projectile speed, projectile now stops rather than disappear when hitting terrain. Base damage increased by 50%.
  • Wrath of the Gods: Increased base damage and radius by 10%.
  • Divine Pillars of Light: Increased base damage by 30%, doubled number of pillars.
  • Lifehunt Scythe: Increased healing.
  • Dead Again: Decreased fp cost.
  • Vow of Silence: Doubled duration.

Armor:

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  • Removed the defense penalty for not wearing armor in a slot.

Rings:

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  • Young Dragon Ring: Now increase magic spell damage by 4%.
  • Bellowing Dragoncrest Ring: Now increase magic spell damage by 8%. Does not stack with Young Dragon Ring.
  • Great Swamp Ring: Now increase fire spell damage by 4%.
  • Witch's Ring: Now increase fire spell damage by 8%. Does not stack with Great Swamp Ring.
  • Morne's Ring: Now increase thunder spell damage by 4%.
  • Ring of the Sun's Firstborn: Now increase thunder spell damage by 8%. Does not stack with Morne's Ring.
  • Deep Ring: Now increase dark spell damage by 8%.
  • Sage's Ring: Now increases mas FP by 7%/10%/13%.
  • Ashen Estus Ring: Does not boost FP recovery anymore, now regen 1 FP every 2 seconds.
  • Dusk Crown Ring: Removed HP penalty.
  • Clutch Rings: Removed PvP nerf.
  • Flynn Ring: Decreased weight, increased damage bonus.
  • Hornet Ring: Now increases poison and bleed buildup on weapons, removed critical damage bonus.
  • Farron Ring: Now reduces FP consumption from weapon arts by 50 % rather than 25 %.
  • Prisoner's Chain: Absorption penalty increased from 4% to 8%.
  • Ring of Steel Protection: Removed PvP nerf.
  • Stoneplate Rings: Removed PvP nerf.
  • Ring of the Evil Eye: Now restores 5%/6%/7%/8% hp on kill, removed effect cooldown.
  • Estus Ring: Now also boosts ashen estus FP recovery.
  • Silvercat Ring: Now also allows you to move unimpaired through water.
  • Calamity Ring: Now decreases the wearer's attack and defense power by about 30%. Now available as a burial gift.

Attributes:

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  • Luck: Now controls riposte/backstab damage from -10% at 0 luck to +30% at 40 luck, increased item discovery bonus.

Camera:

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  • Increases FoV from 43 to 50, if you edit the script it should be rather obvious what you need to change to input whatever FoV you want.

World:

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  • Zones that made you walk and fatroll (i.e. farron swamp) will now just slow you down (like shallow water)

Classes:

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  • Cleric: Now starts with the Cleric Parma.
  • Sorcerer: Now starts with the Small Leather Shield.