Alternate Shaded Woods Moss Texture by YarHar707
Dark Souls 2 » Models and Textures
Added: 24/05/2014 - 12:04PM
Updated: 24/05/2014 - 12:06PM

154 Endorsements

1.0 Latest version

1,140 Unique D/Ls

1,369 Total D/Ls

12,915 Total Views

Uploaded by YarHar707


Last updated at 12:06, 24 May 2014 Uploaded at 12:04, 24 May 2014

Alternate Shaded Woods moss texture and bumpmap that makes the tiling issue much less noticeable.

Optionally you can also use "afa6454a,png" to replace the moss in Forest of Fallen Giants but I recommend you use vanilla there for variety's sake as well as the fact that it's used in small patches there, so tiling near non existant.
Also, on my setup, using the optional FoFG moss seems to add 1 second of hitching when getting inside the first tree with the ladder as well as on the way to the Cardinal Tower bonfire but you may not get this if you use an SSD.

However, both textures seem to use the same bump mapping file so you'll have to decide to either change both or none. Looks good either way, even if you leave the original FoFG textures.

1. Copy files to "textures/DarkSoulsII/override" inside your GeDoSaTo directory
2. Make sure that you have set "enableTextureOverride" to "true" in GeDoSaTo.ini
3. Happy summoning!

1. Remove "9b7760ad.png", "bdf643cf.png" and "afa6454a.png" from "textures/DarkSoulsII/override" inside your GeDoSaTo directory.

Special thanks to Durante for GeDoSaTo.