This is my first time working with Textures or Normal Maps but I was talking to someone about a Casca cosplay in and suggested retexturing the Hunter Set. Feeling a bit ambitious I thought I'd give it a shot and learn a thing or two about texturing in the proses. There are a few issues, for example I made her Color scheme a bit darker to fit into the world of dark souls. Some of the Normal mapping looks a little jenky on the shoulder pads in some lighting and a few of the textures warp when animated making them look like rubber as apposed to steal. I'm bored with the project for now because I don't normally use textures overrides with DSfix. But I thought some people might like it so here it is. If you have any suggestion on how I could improve it feel free to share your experience.