Darkest Dungeon

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RestheJackal

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RestheJackal

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About this mod

Making hero skills more effective and gaining more contol/flexibility over difficult enemies. includes at least 2 new skins for every hero and a few graphical/ui tweaks

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--Now updated to work with the Crimson Court DLC--

Giving your heroes and especially veteran heroes a fighting chance against the impossible! Levelling skills seems much more effective with added attributes, and reworking core skills to be more effective and less restrictive (AKA, Antiquarian and damage-only skills are much more viable!). This mod alters the heroes files extensively, adds a few extra costumes, changes a few color choices here and there (panel and turn ticker), reworks inventory for stacking, adjusting some prices (trapehezoids are now much more valuable), and buffs healing and stresshealing skills to be more effective and versatile.
A few monsters have also been slightly tweaked, such as the cultists, collector, and shambler to be just a liiiiitle less devastating. The main focus is cenetered around your heroes becoming noticably stronger and more capable as their resolve rises. For a fighting chance, come try out the mod and the various changes i've made to the heroes and see for yourself :)

TLDR; making your heroes more heroic :)

---HERO CHANGES:

>Vestal: improved accuracy, battle-vestal is now a viable strategy. Mace bash increases PROT, Judgement increases accuracy, Illumination is now low-damage but high-accuracy, and skill are able to be used in more ranks. Strengthened role as the Healer with self-healing stacking buffs and stresshealing.
>Plague Doctor: Stacking heals, Incision is a blight-killer, blight attacks are more effective against Eldritch, Invigorating Vapours also buffs your dodge, and both stuns increase torchlight a bit.
>Occultist: Bloodlet is now more of a buffing poke (higher damage and accuracy towards eldritch), most skills dim torchlight a tad as their attributes increase (abyssal artillery and daemon's pull are human-killers, hands from abyss becomes unholy-killer). Reconstruction now selfheals the occultist after use, disruptive curse lowers PROT.
>Man At Arms: high natural protection (maximum 15%), Crush is human-killer and improved accuracy against marked targets, rampart gives a small spd boost, Bellow deals damage at higher levels, Retribution buffs Accuracy, Command now gives a party spd buff, and Bolster clears stun and buffs move resistance.
>Leper: Chop gains unholy-killer and accuracy against unholy, Hew gains blight-killer, Focus can be used at second rank (acc buff), Revenge has a 40% chance to heal some stress, Solemnity no longer marks self and can be used at any rank, Intimidate regains its multi-target attack on ranks 1 and 2, while also clearing Mark on the leper.
>JESTER: IMPORTANT: I kept most of the original jester, because I do enjoy the versatility of the class. so Finale deals 50% damage, debuffs Dodge and max HP, dims torch by 5, BUT can be used to your heart's content, 40% chance for stressheal, and still gains buffs from some other skills. Dirk stab deals extra damaged against blighted or eldritch targets, and has a low chance to shuffle the target. I believe Solo lowers dodge now as well, and buffs Finale +2. Slice off deals a bit more damage, and is a bleed-killer. Battle Ballad buffs Finale +1, Inspiring Tune now effects the back 3 ranks and buffs Finale +1. 
>Houndsman: Hound's rush gains extra accuracy to beast, Hound's Harry deals a bleed debuff, Whistle buffs Accuracy, Howl has an increasing chance to heal stress, now grants a tad of torchlight and 80% chance to clear Horror. Lick wounds buffs debuff resistance, Blackjack buffs damage (and the skill also deals more damage( 50%) )
>Highwayman: Wicked slice has a higher base damage, and is a bleed-killer. Pistol shot slight acc buff, and man-killer. Point blank shot gives small spd buff, grapeshot blast debuffs bleed resistance. (IMPORTANT) Tracking Shot has no cap; its the same as before except with a higher accuracy, and 40% chance to mark your target. Duelist Advance also doesn't have a limit, in case it did.
>Hellion: Wicked hack is stun-killer, Iron Swan has greater damage and accuracy towards marked targets, is able to target rank 4 OR 3 now. Yawp has higher accuracy towards humans, If_It_Bleeds is now a blight-killer, Breakthru gives a spd buff, Bleed Out can be used at 2nd rank and is a bleed-killer.
>Graverobber: Pickaxe now clears corpses (BECAUSE THAT WASN'T A THING BEFORE) and is an unholy-killer. Lunge is a stun-killer, Shadow fade now deals -60% damage instead of -100%, poison darts debuff enemy speed, and toxin trickery dims the lights a tad.
>Crusader: Smite deals extra damage to marked targets, Zealous Accusation has a 40% chance to mark targets (encourages teamwork and flow). Stunning Blow debuffs protection, Battle Heal has a larger heal amount and also selfheals a bit and has a 40% chance to gain protection. Inspiring Cry stressheals the crusader after use. Holy lance can now hit rank 3, is eldritch-killer, and grants a spd buff. Bulwark of faith remains capped at once per battle.
>Bounty Hunter: collect bounty usable at rank 3, slight damage increase. Mark for death lasts 4 turns and gives an accuracy buff, Come Hither gives a damage buff, Uppercut is now a man-killer, Finish Him is a killer. Stun-killer, Bleed-killer, Blight-killer. I like what they did with Hook-and-slice, so that stays the same.
>Arbalest: sniper shot buffs accuracy after use, Supressing Fire deals more damage at higher levels, Sniper mark buffs damage, Bola Shot increased accuracy against Beasts and Humans, debuff to dodge and speed. Blindfire has high accuracy and moves you back one rank (so it has a purpose now), Battlefield bandage has 40% chance to heal stress. oh, and SHE CAN MOVE FORWARDS TO HEAL HERSELF NOW, cus thats important.
>Abomination: Bile deals damage at higher levels, Rage has slightly increasing damage, beast and eldritch killer, greater accuracy to marked targets. Slam is a stun-killer, Rake got weakened a little to -40% damage.
and finally.... the most important:
>Antiquarian:  refined around the ideas of self-preservation, aoe, and buffs/status effects. Krist Stab heals self and marks target, Festering Vapours targets all 4 ranks, deals damage at higher levels. Cower clears marked status, Flashpowder hits ranks 2,3, and 4, lowers protection. Fortifying Vapours heal the back 3 ranks, cures self, and buffs debuff resistance. Invigorating vapours clears stun. Naturally not the most competent partner to have, but she's much more equipped to be useful this way.

ITEMS:

Holy water is pricier, heals 2 health.
Dog Treats heal 1 health.
Laudanum heals 8 stress (worth bringing now)

Misc:

Traps heal 8 stress (risk vs reward of who should unspring traps)
Every class has at least 2 new skins, starting from R (R,S,T) with a few special exceptions ("zombie" characters are Z, DD abomination is X)
im sure theres more information i've left out; but if you wanna know feel free to message me. its late, hope you all have fun, please leave feedback :)