Darkest Dungeon
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Velexia

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Velexia

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About this mod

This mod makes minor changes to heroes, and effects. Most notably, it removes Hellion Exhaust from the Hellion skill Breakthru.

Permissions and credits
VELEXIA'S DARKEST DUNGEON MOD V4 (7794)

Installation: Extract the archive into your Darkest Dungeon folder and overwrite.
Uninstallation: Use Steam to restore your game files.  Make sure you verify your game cache after every game update.

I was inspired to make these changes when the Developer Team hit the Hellion hard in the face with the nerf bat.

CHANGES

[cursors]
  arrow.png ►►►
   Now dark red, which may remind you that you have my modifications installed ~_^


[heroes]
 [bounty_hunter]
   bounty_hunter.info.darkest ►►►
    Finish Him
: changed damage from 0 to -33% (also see "Stun Killer..." in scripts).  Removed rank 4 as a launch location.
    Hook and Slice
: added .effect "Minor Bleed 1|1|2|2|3"


 [grave_robber]
   grave_robber.info.darkest ►►►
    Flashing Daggers
: attack% reduced from 90|95|100|105|110% …to… 80|85|90|95|100; enemy targets changed from ~23|~23|~23|~23|~23 …to… ~23|~23|~23|~234|~234.
    Poison Dart
: added enemy rank 1 as a target location.


 [hellion]
   hellion.info.darkest ►►►
    Iron Swan
: added rank 2 as a launch location.
    Breakthru: removed “Hellion Exhaust” effect (also see “Hellion Exhaust” in scripts); added move forward 1; removed rank 4 as a launch location; changed enemy rank target locations from ~123 (all) …to… ~12|~12|~123|~123|~123.


 [highwayman]
   highwayman.info.darkest ►►►
    Pistol Shot
: added .effect "Damage Marked Target".
    Take Aim
: added attack% 100; added damage penalty -100%; added enemy ranks 1234 as targets; added "Mark Target" effect.


 [jester]
   jester.info.darkest ►►►
    Solo
: added move back 1 (also see “Distract Enemies…” in scripts).
    Battle Ballad
: added rank 2 as a launch location.
    Inspiring Tune
: added rank 3 as a launch location (also see “InspiringTune…” in scripts).

    Heroic End: added move forward 1; increased damage bonus from 33% ...to... 100% (also see "Mortal Weakness" in scripts); added "Mark Self".

 [leper]
   leper.info.darkest ►►►
    Chop: added enemy rank 3 as a target.
    Revenge: attack% changed from 0|0|0|0|0 ...to... 55|60|65|70|75; changed damage from 0|0|0|0|0 ...to... 40|45|50|55|60; changed crit% from 0|0|0|0|0 ...to... 5|6|7|8|10; added .move forward 2; changed launch location from ranks 21 to ranks 43; added enemy ranks 1234 as target locations; changed .effect "Strength 1|2|3|4|5" ...to... "Hellion Exhaust".
   leper.art.darkest ►►►
    Revenge
:
changed animations to .anim "attack_hew" .fx "hew" .targchestfx "blood_splatter".

 [occultist]
   occultist.info.darkest ►►►
    Wyrd Reconstruction
: minimum heal value changed from 0 …to… 1; maximum heal values all reduced by 1 (also see “Wyrd Bleed…” in scripts).


 [plague_doctor]
   plague_doctor.info.darkest ►►►
    Incision:
changed effect "Minor Bleed 1|1|2|2|3" ...to... "Strong Bleed 1|1|2|2|3".
    Battlefield Medicine
: changed heal effect from 1-1|1-2|2-2|2-3|3-3 …to… 1-1|1-2|2-3|3-4|4-5; added effect "Heal Stress Chance 1|1|2|2|3".
    Disorienting Blast
: removed rank 1 as a launch location; changed enemy target locations from 234, …to… ~1234 (also see “Disorient…” in scripts).


 [vestal]
   vestal.info.darkest ►►►
    Divine Grace: changed heal effect from 3-5|4-6|5-6|6-7|7-8 …to… 3-6|4-7|5-8|6-9|7-10.
    God’s Comfort
: changed heal effect from 1-2|2-2|2-3|2-3|3-3 …to… 1-2|2-2|2-3|3-3|3-4.
    Move: changed movement from 1 back 1 forward …to… 2 back 1 forward.


[inventory]
  inventory.darkest ►►►
    All Quest Items
: Changed stack limit from 1 …to… 3.

    Firewood: Changed stack limit from 1 …to… 3.

[scripts]
 effect.darkest ►►►
    Wyrd Bleed
: DoT changed from 1/3|1/3|2/3|2/3|2/3|3/3 …to… 1/3|1/3|1/3|2/3|2/3.
    Inspiring Tune: chance of effect changed from 60|70|60|70|60 …to… 70|75|80|85|90; heal stress changed from 3|3|4|4|5 …to… 4|5|6|7|8.
    Distract Enemies: chance to effect changed from 70|80|90|100|110 …to… 80|90|100|100|120
    Hellion Exhaust:
changed damage penalty from -20% to -10%; changed dodge penalty from -15% to -5%.
    Disorient
: chance to effect changed from 100|110|120|130|140 …to… 80|90|100|110|120; shuffletarget changed …to… shuffleparty.

    Mortal Weakness: changed attack% penalty from -10% ...to... -50%; changed damage penalty from -20% ...to... -100%.
    Summon Ecto/Big Ecto: changed on_miss true ...to... on_miss false.
    Stun Killer
: added 33% to damage bonuses.
  


VELEXIA'S CRUEL INTENTIONS ADDON V4 (7794)

Standalone Version Link


[campaign]
 [provision]
  provision.json ►►►
   Firewood: Increased supply of firewood by 1 for short missions.
 [quest]
  quest.json ►►►
   Explore All Rooms: Percentage change from 90% ....to... 80%

[heroes]
 [all heroes]
  hero.info.darkest ►►► 
   Deathblow Resistance: changed from 67% ...to... 50%.

[inventory]
  inventory.darkest ►►►
    Provisions: Changed stack limit from 12 …to… 8; changed cost from 75 ...to... 150.

[scripts]
  map_generator.darkest ►►►
   Number of hunger tiles in hallways reduced to 0 for all maps.
   Number of traps in hallways increased by 1-3 for all maps.
   Number of rooms increased by 3 for all maps. 
   ".goal_room_number" increased by 1 for all maps. 
   Number of corridors increased by 7 for all maps. 
   Room connectivity reduced by 20% for all maps.
   Min_Final_distance 10's changed to Min_Final_Distance 9's
   Number of battle tiles in hallways increased by 0-1 for all maps.
   Number of room battles increased by 0-1 for all maps.
   Number of rooms with objects increased by 0-2 for all maps.
   Number of rooms with treasure increased by 0-1 for all maps. 
   Maximum number of room battles increased by 0-2 for all maps. 
   Number of rooms with objects and battles increased by 0-1 for all maps. 
   Number of rooms with treasure and battles increased by 0-1
for all maps.
Note: There is still a chance of encountering a hunger tile when backtracking.  Somewhere in the game code, enemies, traps, and hunger tiles will spawn in areas you've already cleared.  I haven't seen it in the files yet.  I'm hoping I just overlooked it, but it's entirely possible that we don't have access to it.  Be careful when backtracking.

[upgrades]
 [heroes]
  [all heroes]
   hero.upgrades.json ►►►
   
Armor and Weapon Upgrade Cost: changed from 900|1500|2100|2700 ...to... 1000|2000|4000|8000.
    Skill Upgrade Cost: changed from 1000|600|725|850|975 ...to... 1000|1500|2000|2500|3000.

I am also looking into editing light/darkness effects...  If I can find the bloody references to them in the files.
 

VELEXIA'S USEFUL TRINKETS ADDON V4 (7794)

[campaign]
 [town]
  [buildings]
   [nomad_wagon]
    nomad_wagon.building.json ►►►
     discount_percent: changed from 0.10 ...to... 0.072


[trinkets]
  default.trinkets.json ►►►
   Most debuffs removed from trinkets.  Trinkets with flavor debuffs or potentially useful debuffs were spared.
   trinket prices increased by 50%.












“Velexia’s Darkest Dungeon Mod V4 (7794)” is not an official Red Hook Studios
product or product modification, and Red Hook Studios Inc. is not
responsible in any way for changes or damages that may result from using
the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo
are trademarks of Red Hook Studios Inc. All content in the game is
Copyright Red Hook Studios Inc. All rights reserved.