A zip file containing all of the balance alterations, skill changes, trinket changes, and more for Version 1.0 of LUNM (Lotaeri's Uncleverly Named Mod) for darkest dungeon.
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LUNM is not an official Red Hook product or product modification and Red Hook Studios Incorporated is not responsible for any changes or damages that may result from using LUNM. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. all rights reserved.
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This MOD/ZIP-file contains the changes/alterations/modifications for LUNM - Lotaeri's Uncleverly Named Mod for Darkest Dungeon. A short list of what this alters is below, with many additional gameplay balance alterations designed to keep it from being too easy or hard. See the README for full information on what the mod alters/changes.
*- Heirloom requirements for the town have been lowered across the board. *- Gold costs for equipment/skills have been lowered across the board. *- Inventory stack sizes have been altered, and found heirloom totals as well. *- Various hero skills that I felt were lackluster have been improved. This includes camping skills as well. *- Heroes that are wearing heavy armor have gained 5% or 10% PROT and have had their hit points adjusted slightly to compensate. *- Hero's can no longer use skills/weapon/armor that is greater than their current resolve level. *- Speaking of resolve – heroes require more resolve to level up, ensuring you don't bottle neck in the early game and encouraging the hiring of higher level heroes later. *- Creatures generally hit slightly more often (1.75%), crit slightly more often (1.5%), and do slightly more damage (1 min/max point). *- All creatures can cause stress to the heroes with their attack abilities. *- Positive quirks have been made better. Negative quirks have been made worse and also detail their chance to interact with curios. *- Many (40%) trinkets were given a once over and have seen a buff in usefulness.