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Velexia

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Velexia

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About this mod

This is a standalone version of my cruel intentions mod, it makes dungeons slightly longer and less linear, adds traps, monsters, a tiny bit of treasure... Removes random hunger hallway tiles, Reduces deathblow resistance to 50% for all heroes, and increases the cost of armor/weapon/skill upgrades.

Permissions and credits
VELEXIA'S CRUEL INTENTIONS STANDALONE V4 (7794)

Installation: Extract the archive into your Darkest Dungeon folder and overwrite.
Uninstallation: Use Steam to restore your game files.  Make sure you verify your game cache after every game update.

[campaign]
 [provision]
  provision.json ►►►
   Firewood: Increased supply of firewood by 1 for all missions.
  [quest]
  quest.json ►►►
   Explore All Rooms: Percentage change from 90% ....to... 80%

[heroes]
 [all heroes]
  hero.info.darkest ►►►
   Deathblow Resistance: changed from 67% ...to... 50%.

[inventory]
  inventory.darkest ►►►
    Provisions: Changed stack limit from 12 …to… 8; changed cost from 75 ...to... 150.
    All Quest Items: Changed stack limit from 1 …to… 3.
    Firewood: Changed stack limit from 1 …to… 3.

[scripts]
  map_generator.darkest ►►►
   Number of hunger tiles in hallways reduced to 0 for all maps.
   Number of traps in hallways increased by 1-3 for all maps.
   Number of rooms increased by 3 for all maps.  
   ".goal_room_number" increased by 1 for all maps.  
   Number of corridors increased by 7 for all maps.  
   Room connectivity reduced by 20% for all maps.
   Min_Final_distance 10's changed to Min_Final_Distance 9's
   Number of battle tiles in hallways increased by 0-1 for all maps.
   Number of room battles increased by 0-1 for all maps.
   Number of rooms with objects increased by 0-2 for all maps.
   Number of rooms with treasure increased by 0-1 for all maps.  
   Maximum number of room battles increased by 0-2 for all maps.  
   Number of rooms with objects and battles increased by 0-1 for all maps.  
   Number of rooms with treasure and battles increased by 0-1
for all maps.
Note: There is still a chance of encountering a hunger tile when backtracking.  Somewhere in the game code, enemies, traps, and hunger tiles will spawn in areas you've already cleared.  I haven't seen it in the files yet.  I'm hoping I just overlooked it, but it's entirely possible that we don't have access to it.  Be careful when backtracking.
[upgrades]
 [heroes]
  [all heroes]
   hero.upgrades.json ►►►
   
Armor and Weapon Upgrade Cost: changed from 900|1500|2100|2700 ...to... 1000|2000|4000|8000.
    Skill Upgrade Cost: changed from 1000|600|725|850|975 ...to... 1000|1500|2000|2500|3000.

I am also looking into editing light/darkness effects...  If I can find the bloody references to them in the files.











“Velexia’s Cruel Intentions Standalone V4 (7794)” is not an official Red Hook Studios
product or product modification, and Red Hook Studios Inc. is not
responsible in any way for changes or damages that may result from using
 the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo
are trademarks of Red Hook Studios Inc. All content in the game is
Copyright Red Hook Studios Inc. All rights reserved.