COMPANY OF HEROES
HOT FILES
Darthborne Mod (1.6)
Here it is! A new version of the popular Darthborne Mod has arrive! It is now version 1.6 and you can expect a number of changes to this mod. Fans of this mod should make this a priority download as this version includes many new content such as improvements balance, and skins to name a few!



This version includes many new improvements and abilities, in addition to more real skins.

  • The squads are more bigger.
  • The weapons of the squads are varied.
  • The allied tanks are recoverable.
  • Infantry units of and vehicle have been added to new.
  • The power of the tanks and antitank has been increased.
  • The reach of the special tanks is but long. (Pershing, King tiger, Tiger ace, Jagdpanther, Patton' s Firefly)
  • Parachutists have added themselves to all the races.
  • Trucks of provisions a have been added: The USA., the Commonwealth and Wermacht. (The engineers repair the near vehicles automatically)
  • the trucks of provisions can spawn weapons.





Please refer to the readme for more info on the balance changes!



Check it out!
The Town (v1.1)
This must be the day for first time submitters to Companyof HeroesFiles...this time, Shellamala has graced our presence and has left his 6 player map to spruce up your gaming adventure. This map is a fairly large one that contains a number of bridges as well as a lot of houses that can be used as a garrison.



It's time to Lonk-n-Load soldier, prepare yourself for some 3 on 3 mayhem in The Town! As always with new mappers, constructive criticism and feedback is welcomed!







Refer to the readme for the developer's notes.
Blitzkrieg Mod (v1.02)
Sourav20 has returned with update number three of his popular mod; This version will see some fixes as well as some changes, but the core of the mod remains the same...this is what you will want to download if you are looking to fix up Opposing Fronts to what it could have been!



"prepare for most finest hour of ur troops.fight with Kommando troops to Gliderborne assault infantry,Canadian first corps. to stormelite heavy assault infantry.u must fight for victory." For some Company of Heroes fun and to increase your Opposing Fronts adventure, start your download of the Blitzkrieg Mod and start enjoying!


    Some of the changes in this version include:


      • Changed gliderborne assault infantry.
      • Change U.S paratroopers, they now have:
        • One smg
        • Three carbines
        • Two garands
      • Change light infantry, they now have:
        • One smg
        • Two recoilless rifle
      • Change British commandos, they now have:
        • Two Smg's
        • Two piats
        • Two Lee-Enfields



      Some of the fixes include:

      • Allies glider skin
      • British paratrooper helmet
      • Axis Assault Halftrack



      Some of the new Units include:

      • Canadian first Corps
      • Axis anti-infantry squad
      • Axis tank-killer infantry
      • And more!










Refer to the readme for more information.
Combat Revolution Mod (v3.33)
The first notable difference for this mod is the name of the developer...Some of you will notice that the previous versions of the Combat Revolution Mod were created by Cheats Domain Coding, while this one was created by Pilla Soft Coding, (I'll wait while to scroll up to confirm this.......ok, ready?) No need to worry, another team has not taken over production, it's the same people, they just changed their name.



Now that we have covered the obvious change, lets look at the important changes...the developer of this mod has stated that this version is a tweaked version of v3.00, but with a number of fixes and addirtions, alot of work has also gone into removing all of the kinks and bugs, and with this note, he lives a tip: Cover plays a vital role, if your troops are in the open they will be destroyed!




    Some general changes in this version include:


      • All Mortar ranges greatly increased
      • Removed Warstaff's Advanced AI Mod v1.2, Reverted to version 1
      • Mortors more effective against vehicles
      • AI Made slightly easier to play against
      • Tanks are a rarer
      • Better Axis/Allied Flags
      • Grenades Free
      • Force troops to prone by pressing ' T ' when you have troops selected
      • Removed Remainder of Unit Occlusion
      • Increased weapon ranges...mainly Tank guns
      • All Mortar ranges greatly increased
      • Removed Warstaff's Advanced AI Mod v1.2, Reverted to version 1



      Some class specific changes include:


        AXIS:

        • All Axis Squads are much larger than allie squads
        • Re-Did Stuka Accuracy
        • AI Use V1 Rocket
        • New Squad - Iron Cross Paratroopers
        • Re-Did Nebel Accuracy
        • Bulgian Gates defense added
        • Added better building skins
        • Different Vehicle Skins



        ALLIES:

        • Howitzer Range Increased
        • Added Tracer Effect to Strafing Run
        • Sticky bombs/stachel chargers cheaper
        • Airborne drop with 12 men now
        • Howitzer Buildable
        • Riflemen now have larger hitpoints....can stand to fight better
        • Delta Force have larger hitpoints...can stand to fight better
        • Quad .50cal Upgrade more expensive






    ...And many more!



This mod is compatible with all versions of Company of Heroes, including 1.71. A side note about this mod, that explains the mod-team name change is that the developer will no longer be updating the Combat Revolution Mod, after they release a planned patch for this mod, they will be focusing their attention on a new Combat Revolution Mod for Company of Heroes: Opposing Fronts!



Developer's Note:

They wish to apologise for the size of this mod, however, there will be no Lite version made available..." PSC - Pilla Soft Coding, appoligise for the large file size download, but unfortunatly no LITE version will be avalible. But we are commencing work on Combat Revolution: The shattering of Countrys, for Company of Heroes Opposing Fronts"









Refer to the readme for a whole plethora of information.
Center Battle (1.0)
It's time to welcome a new face to the community. And oh my, norcal21 is giving us a great starter here.



What we have here is a map for 4 players, playing in a village located alongside a river. Considering I recently became a fan of horror adventure games, I instantly fell in love with this map. You really can't see it's a beginner's map at all, the atmosphere is superior to some of the well established maps and it actually feels like a village, not just some items placed in a map editor.



A definate download recomendation!



~Pille
Commando Realism Mod (v2.6)
This is a modification for Company Of Heroes. It is an updated version from Commando Realism Mod v2.52

===============

Mod Features:

===============

-Fast Gameplay Mod, focused on Battle Strategy gameplay.

-Realism. Trying to make this mod as better possible in realism sense.

-Soldiers are alive*

-Enhanced Tank Battles*

-Enhanced Squad behavior*

-A Shot of any weapon can kill a soldier with one shot.

-A Tank could be destroyed by only one Attack from another Tank.

-An AT Gun good attack can destroy tanks with one hit

-Warnings before Artillery and Paratroops Removed

-Infantry and Vehicles cheaper, as they can be killed easly and enabling a Fun and Fast gameplay

-Infantry squad can ride vehicles, allowing faster infantry mobilization

-Snipers can pin a squad, forcing them to go down or take cover

-Sticky Bombs must be placen over the tank (not thrown)

-Grenades have more distance of throwing

-Units inside buildings have Heavy cover

-Tanks give heavy cover.

-Death timing and limits increased: Deads stay in ground, vehicles destroyed too.

-increased accuracy when in heavy cover or light cover. And more if garrisoned

-Trails removed when shooting (Except for Tank Guns and Heavy MGs)

-Thompson, Bar, Flamethrower, MP44, Light MG42 and Flamenwerfer Droppable

-Added New Skins for all (Halftrack's pack)

-Added New Sounds

-AI Tweaked for fun gameplay

-Infantry and Vehicles production is faster

-Resources points are faster capturable and increases population limit

-Increased sight for all units and vehicles.

-Increased Battle distances.

-Engineers and Pioneers have Sattle Charges

-Sniper move as common infantry

-Second Motorpool removed. All vehicles are in the first one.

-Game rules changed for faster and more fun games.

-Requirements, costs and limits for better balance



=====================

New content

=====================

-New Unit: Scout either for Axis and Allies able to Call paratroopers (Yes! Axis can paradrop ). For allies, the scout�s paratrooper are not the same that airborne squad. Airborne Infantry from Airborne doctrine is better armed and trained.

-New Squad: Commandos Squad For allies (with new abilitys, as cute wires, hide and other. Excellent for Flanking or taking AT Guns, etc)

-New Squad: Knight�s Cross Squad for Axis (highly trained axis infantry).

-New Ability: �Run!� Units can Move without firing faster *Upgrade neded: Discipline, enables Run! ability in Supply Center (allies) and Veterancy Center (axis)

-New Upgrade: A serrated fragmentation sleeve, Splitterring. (other type of grenades for grenadiers.) Requires Upgrade in veterancy center (axis)

-New Upgrade: Hand held smoke grenades for rifle men/grenadiers.

-Upgrade Change: Common Grenades for US dont need upgrade of Supply anymore

-Squad Change: airborne now have Heavy Machine Gun 30.cal instead of sniper

-Unit Change: Officers with Weapon MP40

-Squad Change: GreaseGun Troops for Paratroopers

-Equipment Change: Engineers and Pioneers have sattle charges and wire cutter included

-Infantry Rifleman can be upgraded with BAR, Thompson and Bazooka

-Volksgrenadiers can be upgraded with MP44 SubMG

-Grenadiers can be upgraded with Light mg42

-Grenadiers can be upgraded with Panzerschreck



=====================

-Weaponary Changes.

=====================

Weapons corrected, for example, a M1 Garand now shots as an automatic rifle (does not reload after every shot)

*Accuracy

*Recoil

*Damage

*Exploding range

*ShootingRange

*Reloading time

*Reloading Frequency

*Weapon�s Cooldown

*Mortars and MGs have 2 Crews=========================

-Vehicles and Guns Changes.

==========================

*Speed of vehicles

*Acceleration and Break speed

*Speed for turning around

*Turret speed

*Accuracy and Shooting ranges

*Shooting frequency

*Armor resistance

*Armor penetration

*All vehicles have Gunner included (also the Stug)



==========================

-System Explanation

==========================

Living Soldiers:

for example, you select your loved squad, update it with a BAR because you�re gonna give suppression to another squad. So you Click on somewhere in the map, and the squad:

a) Will go, taking important positions, and not going suicide

b) Once in there, The squad will not be JUST where you clicked, it will cover with something NEAR you selected.

c) Once in combat, Squad will move through Cover points, change position and stances, Will fight, or retreat to nearest covering squad

d) If you Click somewhere openfield, maybe the squad wont go if its too dangerous. Its like you are the �Leader� of the squad, you may give orders and your men will do it, on their way.

e) If you want to give the squad order to move, you must click in a COVER, its like you order your squad �Move behind that Truck!�

Also this System is based on attack-move



Tank Battles

There is a Probability System, wich means a Random in Accuracy and Damage, That doesnt make a Sherman to kill a Tiger with one shoot obviusly, but if a Sherman Gets a called Lucky Strike, and Tiger not, Maybe sherman could reach to damage something in the tiger.

Like a D&D game

For example:

Probability of Greyhound to destroy a Stug:

1 Shots = 0%

2 Shots = 5%

3 Shots = 60%

4 Shots = 100%

Probability of Tiger to destroy a Sherman:

1 Shots = 90%

2 Shots = 100%



Squads behavior

Changed Attention they pay to enemy, importance of defending and attacking, resource points priority, How many time will they resist until retreat, stances they use, ability uses
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  • added 1 day ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.


    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack consists of a mixture of technologies - Linux, Apache, NginX, PHP, MySQL, APC, Redis, Ruby, Rails, Bash, Git, Puppet, Vagrant, Javascript, Jquery, CSS, HTML and everything in between.

    We’re currently hard at work ...(continue reading the full article)
  • added 1 day ago

    Blog Piece: We're getting an office, and we're hiring

    posted by Dark0ne Feature
    Hello! long time, no...boring you with my long blog pieces.

    We're about to post up a news article about us looking to hire two new web programmers. Unlike our previous hire-calls, however, this one is different because it comes with the caveat that the job is based in Exeter, in the south west of England. Why? Because we're setting up an office. Our first office.

    Revealing such news comes as bitter-sweet to me. For the past 15 years Nexus Mods (and the names it previously operated under) has been run from bedrooms, dorm rooms, campus computer rooms and home offices. It's been a success story up ...(continue reading the full article)
  • added 2 days ago

    Staff Picks - 22 Mar 2017

    posted by BlindJudge Feature
    This week we're back with some more staff and community picks. I am really pleased to see a submission for a game other than those from the Bethesda series with Minqmay picking one from Legend of Grimrock. SirSalami has this week turned his attention towards a really nice armour mod, Terrorfox1234 has chosen one to help with your sometimes incredibly stupid companions and I have gone back to my childhood and chosen a mod to put posters on the walls.

    We love to hear the communities picks so keep them coming by using this new and handy form.

    Please fill out the form completely and ensure that yo ...(continue reading the full article)
  • added 5 days ago

    The Sunday Discussion - Robbie922004

    posted by BlindJudge Interviews
    This week I got to chat with Robbie922004, a mod author who primarily creates mods for Skyrim, though has been known to tinker in Fallout 4. Robbie started his Steam game collection even before owning a gaming PC and began creating mods, like many, to fix things that he discovered weren't quite up to his taste in the vanilla game.

    Hey Robbie and welcome to the Sunday discussion, would you mind letting our community know a little bit about you?

    Thanks very much for having me. Unsurprisingly, my name is Robbie. I’m 24 years old, and I’m from Maryland in the United States, on the East Coast for ...(continue reading the full article)
  • added 1 week ago

    Community Picks - 15 Mar 2017

    posted by BlindJudge Feature
    This week we turn entirely to the community to let us know some of their top picks for the games they are playing. We will be interspersing the Staff Picks every now and again to show some of these submissions, so please continue to get them into us using this new and handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just personal picks. T ...(continue reading the full article)
  • added 2 weeks ago

    The Sunday Discussion - FadingSignal

    posted by BlindJudge Interviews
    This week I am really pleased to bring you the Sunday Discussion with FadingSignal. This popular mod author has provided us with a number of high quality and incredibly popular mods over the last few years, with 'True Storms' deemed a necessary mod by many of our community. Last week CDante named FadingSignal as one of his top mod authors and this week I have managed to have a chat with him. So without further ado, please give a warm welcome to FadingSignal.

    Hey FadingSignal, welcome to the Sunday discussion and many thanks for agreeing to talk to us. As with the previous interviews, would you ...(continue reading the full article)
  • added 2 weeks ago

    Butcher Giveaway!

    posted by TerrorFox1234 Feature
    Greetings everyone,

    I come bearing gifts! Some of you may remember the Witanlore: Dreamtime Giveaway we ran back at the end of January. Well I’m back at it again with keys for the game Butcher, by Transhuman Design!



    THD is a great group of developers and have been kind enough to grant us 10 keys to hand out. As the developers themselves describe the game:

    QUOTE
    BUTCHER is a fast-paced 2D shooter and a blood-soaked love letter to the cult classics of the genre. If kicking corpses into a lava pit and adorning walls with blood is your idea of a good time, BUTCHER is THE game for you.
    You can check o ...(continue reading the full article)
  • added 2 weeks ago

    UX/UI Designer needed for NMM v2.0

    posted by BlindJudge Site News
    Last month, we put a news post onto the site giving everyone an update as to the current state of Nexus Mod Manager version 2 and at the bottom of this news post we advertised a contract position for a UX/UI Designer. Despite receiving a number of applications, we have yet to find the individual who we believe can help us to create an intuitive, yet powerful piece of software. We are looking first and foremost at recruiting a member of our community who has the skills and abilities listed below to steer the interface design over the next few months.

    This position will entail approximately 10-1 ...(continue reading the full article)
  • added 3 weeks ago

    The Sunday Discussion - CDante

    posted by BlindJudge Feature
    This week I am pleased to bring you a modder that I have been following over the past few months, CDante, the author of the incredible 'Push Away Companions', a mod that our own Dark0ne liked so much he added as his Staff Pick. This week we find out what got him started in modding, what he is working on at the moment and what we can expect in the future.



    Hi CDante, and welcome to the Sunday discussion. Firstly would you mind letting us know a little bit about you?

    Hello Paul, and thank you for this amazing opportunity. My real name is Daniel, I’m a 35-year-old web developer from Budapest, Hung ...(continue reading the full article)
  • added 3 weeks ago

    6th March Maintenance

    posted by MrMason Site News
    On Monday the 6th of March 2017 Nexus Mods will be down from 08:00 GMT so that we can perform some essential database maintenance. We expect this maintenance to take around 4 hours, but due to the nature of the work there is scope for this to be shorter or longer.

    The website and the forum will be down during this time.

    We’re performing this at the quietest time that we possibly can so that it has as minimal impact as possible.

    Thanks for your understanding,

    MrMason

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