COMMAND & CONQUER: TIBERIAN SUN
HOT FILES
Bare Necessities
This mod includes changes i've played with, most of my time playing Tiberian Sun.
Tiberian Sun Retro (1.21)
Tiberian Sun Retro makes Tiberian Sun as it should have been.

-New Articial Intelligence that should put even experienced players of Tiberian Sun to a new challenge.

-Over 25 high quality maps to play that vary from Red Alert 2 map conversions to totally new maps made by famous C&C map designers that let you explore the tiberian world.

-Fans of original C&C should feel being home with classic units like the Mammoth Tank and Mobile Artillely.

-New technologies and abilities allowing players to create new destructive tactics.

-Mutant commandos consist of members of the Forgotten, who tend to support the people who gives what they want. They specialize in guerilla tactics and warfare.

-Spy on enemies with either GDI's Spy Satellite or Nod's stealthy Chameleon Spy infantry.

-Spread the message of Kane and call storms of Tiberium Meteors to Earth with the Pyramid of Nod.

Dropship Reinforcements Loadout in Single Player Mode

Mutant Commandos: Umagon, Ghost Stalker, Tratos, Mutant Hijacker

GDI's SAT Uplink for Spy Satellite

Meteor Storm

Improved Sound Effects

Detailed Sidebar Icons

Red Alert 2 Map Conversions

New and detailed fully-featured maps by the members of C&C community
Apocalypse Assault
It's a very wide map for 2 players. there is a huge amount of blue tiberium in the middle with 4 streams of normal (green) tiberium so your harvesters find the way to the middle by them selves. But if you are in the middle with blue tiberium, watch out! The blue tiberium is explosive so if a tank explodes on it a chain explosion will destroy the whole blue tiberium section and maybe some of your harvesters too. But if you keep your harvesters of it and the enemy is mining there you can destroy a tank of your own and kill some of the enemy's harvesters! It's a great map to play with a tactic to make your enemy easy to defeat!
Fallen Cities
Fallen Cities (2) by Bwarrior
MP Oceania
Well I thought it was about time there were some maps that included actual places on the Earth that were geographically accurate, well, almost geographically accurate. I have taken the liberty of spending 3 hours making a map of Australia and squeezing in Mutant occupied New Zealand by copying the coast lines from an atlas so it is a bit hard so if there is a geographical error stuff it! Because I�m not redoing it! LOL, well I did the best I Could. When you start the map you will be put in a state of your own from, New South Whales, Victoria, South Australia, Northern Territory, Western Australia, Queensland and, well, unfortunately I was reaching near the bottom of the map when I was making Victoria so I wasn�t able to make Tasmania but I did make Tiberium Infested so sorry for anyone who lives in Tasmania, besides its too small to build a base there.
Veinhole City
This is a small/medium sized map with 4 islands connected by an 5th island with a city and a veinhole monster. This map a huge amount of tiberium (blue and green) for +/- 75000 on each island, close to the starting location. There are some invisble light posts for a purple, yellow, red, blue and green section of the city. It's funny to challange yourself by killing the veinhole monster as quick as possible so it destroys a minimum amount of buildings.
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  • added 2 months ago

    Staff Picks - 24th May 2017

    posted by BlindJudge Feature
    This week in our Staff Picks - Terrorfox1234 shows he has a heart and looks to rehome an elderly gentleman, SirSalami goes all Hitman and sneaks around Skyrim dressed in the clothes of his enemies, Svariato decides that they are going to begin sinking oils back like they are shots to grant various powers to their characters and weapons, and I go all John Woo and decide that I'm going to run through the Fallout 4 wasteland taking pot shots at the limbs of all those who offend or attack me!

    If you have any comments then please leave them below and if you have any of your own picks then get them ...(continue reading the full article)
  • added 2 months ago

    The Great Thumbnail Rebuild

    posted by MrMason Site News
    We have been gearing up for some time to get ready to rebuild the thumbnails for over 2.5 million images that you’ve all uploaded over the years so that they are a much higher quality for the new website design that we've been working on.

    We kicked off this rebuilding process at the start of last week, and it is now complete. The higher quality thumbnails may take some time to filter down through our various CDN providers as they are heavily cached.

    Some of you may have noticed over the last few weeks a few subtle changes that we've made to the way thumbnail images are displayed on the websit ...(continue reading the full article)
  • added 2 months ago

    Staff Picks - 17th May 2017

    posted by BlindJudge Feature
    This week we have some cracking picks for you all to take a look at. SirSalami has found an incredible dodge mod for Skyrim that not only adds an ability for you to dodge attacks, but also your enemies. I have a Star Wars based mod from nubyplay that I have had great fun checking out (frazzling enemies with lightning or sending them skyward never seems to get old), Terrorfox1234 has multicolored torches with a variety of uses, and Robbie922004 has come through again yet with a great pick and write up for 'Revenge of the Sleeves' for XCOM: Enemy Unknown.

    We love to hear the communities picks so ...(continue reading the full article)
  • added 2 months ago

    We have a name! And a Q&A session with Tannin regarding the new mod mana...

    posted by Dark0ne Site News
    It's been awhile since we mentioned our work on the new mod manager. For a quick recap of "recent" events, back in August 2016 we brought on Tannin (of Mod Organizer fame) to head up work on a completely new mod manager for Nexus Mods. He's been working on it along with the two original NMM programmers ever since.

    Tannin's remit is simple on the surface, we want a mod manager for Nexus Mods that can handle modding for as many games as possible and that can be both simple for newcomers to use while containing (or supporting) all the advanced functionality users have come to expect from mod manag ...(continue reading the full article)
  • added 3 months ago

    Staff Picks - 03 May 2017

    posted by BlindJudge Feature
    This week they are all picks from within our Bethesda games. Terrorfox couldn't decide on just one mod, so has actually chosen 4 from the same author, all of which add additional beasties or variants of into your Skyrim game. I have chosen a mod that I think really adds a bit of variety to an otherwise annoying (but necessary) part of gaming - fast travel. SirSalami has also addressed one of his gaming pet-peeves of only being able to save a game from retiring to a bed by looking at a mod that allows far more diversity in save locations. Finally, our community member iMACobra has selected a mo ...(continue reading the full article)
  • added 3 months ago

    Staff Picks - 19 April 2017

    posted by BlindJudge Feature
    We’re back and have some brilliant mods for you to take a look at. SirSalami goes back to try out a mod for Morrowind, I check out Elianoras latest Fallout 4 abode, and Terrorfox… well, he just wants some kind of freedom within his Fallout 4 world, our community pick this week adds a lot more content into Skyrim and looks like a great expansion.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members hav ...(continue reading the full article)
  • added 3 months ago

    Staff Picks - 12 Apr 2017

    posted by BlindJudge Feature
    We have some cracking mods again for you this week. Terrorfox1234 has gone back to his chill out game of choice and found a mod that will really appeal to those of you who have played modded Minecraft, SirSalami has a mod that now enables the use of shields to block those heavy attacks and I have found my perfect Red Rocket Settlement mod. Our community still continues to provide us with great choices, this week we have a pick for a fixed UI within FONV and a quest mod with an awesome name. Check them all out.

    Remember, we love to hear the communities picks so keep them coming by using this han ...(continue reading the full article)
  • added 4 months ago

    Staff Picks - 5 Apr 2017

    posted by BlindJudge Feature
    Welcome to this week's staff picks, today we bring you a number of different companions, another way of organising your settlements, a mod that allows you to finally buy items that you can see within a shop and some awesome community picks that will extend your game time. Check them out and let us know what you think.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that ...(continue reading the full article)
  • added 4 months ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We're happy to report that both positions listed in this article have now been filled. As such, please don't send us your CV unless you are interested in us keeping it on record for when we are next looking to hire.

    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.


    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack ...(continue reading the full article)
  • added 4 months ago

    Blog Piece: We're getting an office, and we're hiring

    posted by Dark0ne Feature
    Hello! long time, no...boring you with my long blog pieces.

    We're about to post up a news article about us looking to hire two new web programmers. Unlike our previous hire-calls, however, this one is different because it comes with the caveat that the job is based in Exeter, in the south west of England. Why? Because we're setting up an office. Our first office.

    Revealing such news comes as bitter-sweet to me. For the past 15 years Nexus Mods (and the names it previously operated under) has been run from bedrooms, dorm rooms, campus computer rooms and home offices. It's been a success story up ...(continue reading the full article)

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