Top 25 in the past 2 weeks
2. Ananse's BFG Modpack for Sid Meier's Civilization VI
This is a total overhaul mod containing all of my mods, as well as UI mods made by others, and pretty much every other mod out there that A) I like and B) is compatible with this package.
For obvious reasons, this modpack is MEANT TO BE RUN ALONE.
updated 1:18, 28 Feb 2017 2,408 24 859kb AnansetheSpider
3. Mynex's More Starting Units for Sid Meier's Civilization VI
This is a cheat that adds units, tech, gold at the beginning of game
updated 22:35, 6 Dec 2016 5,844 82 1kb Mynex
4. Daughter Of Seth for Sid Meier's Civilization VI
Gives Egypt all bonuses, unique units and unique buildings of all other civs. (Excluding the Aztecs, Religious Convert, Lavra and Mbanza.)
updated 15:18, 29 Oct 2016 5,421 96 2kb Moraelin
5. Mynex's Increased Starting Distances for Sid Meier's Civilization VI
Increased Starting Distances for Civs/Barbs
updated 8:49, 3 Nov 2016 3,899 52 2kb Mynex
6. Better Tribal Villages for Sid Meier's Civilization VI
This mod makes village more likely to get better stuff and enables certain traits from Villages that were otherwise extremely rare or completely disabled by default.
updated 6:22, 4 Feb 2017 4,699 53 2kb jfujii
8. Unit Report Screen for Sid Meier's Civilization VI
Adds a Unit List and improves Yield info on the Report Screen
updated 17:18, 26 Feb 2017 4,499 76 21kb gmiller7138
9. Warmonger Penalty Reduction Project for Sid Meier's Civilization VI
Reduce, or eliminate, the warmonger penalty due to attacking others nations. Makes for a more pleasant playthrough with less denouncements.
updated 17:21, 14 Nov 2016 4,504 56 1kb MarkVSullivan
10. Better Unique Improvements for Sid Meier's Civilization VI
Buffs Unique Improvements so you might actually build them
updated 1:23, 27 Nov 2016 2,622 31 2kb Pwere
11. Daughter Of Ptah for Sid Meier's Civilization VI
The blessing of Ptah, god of crafters, gives Egypt +3 production, +3 gold, and +1 food on ALL tiles. Even those who didn't have those. Also an extra government wildcard.
updated 22:10, 23 Oct 2016 2,962 68 2kb Moraelin
12. More Builds per Builder for Sid Meier's Civilization VI
Ever feel like the builders shouldn't disappear after three builds? Well, using this they won't disappear for a ton more turns.
updated 17:59, 20 Mar 2017 3,679 40 16kb Shad0wkn1ght
13. Tougher City States for Sid Meier's Civilization VI
Gives city states a bit more units, so they don't get rolled over so quickly, but hopefully without making them overpowered.
updated 7:50, 23 Oct 2016 3,637 55 1kb Moraelin
15. Mynex's Game Tweaks for Sid Meier's Civilization VI
Various Game Tweaks
updated 14:08, 15 Nov 2016 1,518 26 3kb Mynex
18. Daughter Of Ra for Sid Meier's Civilization VI
Gives Egypt extra production of everything on every worked tile, plus one extra wildcard slot
updated 22:12, 23 Oct 2016 1,957 43 2kb Moraelin
19. Mod ID generator for Sid Meier's Civilization VI
updated 22:02, 24 Oct 2016 265 1 33kb Hisu
20. Slavery And You for Sid Meier's Civilization VI
Adds a government military policy card that makes ground non-ranged units capture defeated military units as builders, same as the Aztec Eagle Warriors do
updated 1:50, 25 Oct 2016 1,519 29 1kb Moraelin
21. Civilopedia on Main Menu for Sid Meier's Civilization VI
Adds a way to open the Civilopedia to the Main Menu.
updated 5:39, 28 Feb 2017 1,912 21 25kb Remgrandt
23. Removed adjacency req for Wonders for Sid Meier's Civilization VI
Wonders won't need to be adjacent to district but they will still require one.
updated 22:42, 28 Oct 2016 1,444 22 1kb Drusek
24. Mynex's Larger Maps for Sid Meier's Civilization VI
Adds 5 new map sizes.
updated 20:15, 30 Oct 2016 2,435 27 2kb Mynex