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Ananse's BFG Cheap Bastard Modpack for Sid Meier's Civilization VI
This modpack contains all my work on Civ VI, along with work by many others, and DOES NOT REQUIRE ANY OF THE DLC.
updated 16:05, 10 Jan 2017 308 0 735kb AnansetheSpider
Ananse's BFG Modpack for Sid Meier's Civilization VI
This is a total overhaul mod containing all of my mods, as well as UI mods made by others, and pretty much every other mod out there that A) I like and B) is compatible with this package.
For obvious reasons, this modpack is MEANT TO BE RUN ALONE.
updated 16:28, 15 Jan 2017 570 2 859kb AnansetheSpider
Mynex's Quick Start for Sid Meier's Civilization VI
This mod skips the company into videos, removes My2K stuff, and snuff Sean Bean during Civ Creation.
updated 3:03, 7 Dec 2016 470 1 21kb Mynex
Civ6 plusplus for Sid Meier's Civilization VI
Civ6++ (Nexus doesn't allow "+" in the file name)
District progression cost tied to number of existing districts: +20 for each, Min City distance: 4 --> 5, District range 6 --> 7, Barbarian camps reduced by 1/3, counter spying: 8 --> 40 turns increase, Religious units cost progression +50%, Scout combat: 10 --> 12., Re
updated 12:20, 21 Nov 2016 348 3 3kb drommarnas
Warmonger Penalty Reduction Project for Sid Meier's Civilization VI
Reduce, or eliminate, the warmonger penalty due to attacking others nations. Makes for a more pleasant playthrough with less denouncements.
updated 17:21, 14 Nov 2016 2,552 27 1kb MarkVSullivan
Better National Parks for Sid Meier's Civilization VI
Makes national parks provide more amenities for your nation. The owning city gets 10 amenities and the rest of your nation's cities each get one amenity.
updated 13:05, 14 Nov 2016 864 7 1kb MarkVSullivan
Online More Factions Allowed for Sid Meier's Civilization VI
This mod simply changes number of factions that are allowed to be added to online game from max of 8 to a max of 20 depending on map size.
I have optional file sets all the map sizes for total 18 factions by Default - due to there only being 18 different factions in game right now.
Was just updated for fall 2016 update Ve
updated 5:20, 18 Nov 2016 139 0 18kb midn8t
Removed adjacency req for Wonders for Sid Meier's Civilization VI
Wonders won't need to be adjacent to district but they will still require one.
updated 22:42, 28 Oct 2016 1,041 16 1kb Drusek