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Advanced Warfare v0.1 for Sid Meier's Civilization VI
Mod that makes coastal cities more useful, as well as Naval / Air Units.
updated 11:15, 21 Feb 2017 886 4 30kb DartmorStudio
Norway All Uniques (Not working) for Sid Meier's Civilization VI
gives Hardrada all leaders' unique abilities (just noticed that this mod doesn't work. i know what the problem is so i will update the mod tomorrow.)
updated 2:43, 19 Feb 2017 122 0 2kb MarcusTheKing0402
Ananse's BFG Modpack for Sid Meier's Civilization VI
This is a total overhaul mod containing all of my mods, as well as UI mods made by others, and pretty much every other mod out there that A) I like and B) is compatible with this package.
For obvious reasons, this modpack is MEANT TO BE RUN ALONE.
updated 1:18, 28 Feb 2017 2,773 39 859kb AnansetheSpider
Mynex's Quick Start for Sid Meier's Civilization VI
This mod skips the company into videos, removes My2K stuff, and snuff Sean Bean during Civ Creation.
updated 3:03, 7 Dec 2016 1,067 12 21kb Mynex
Civ6 plusplus for Sid Meier's Civilization VI
Civ6++ (Nexus doesn't allow "+" in the file name)
District progression cost tied to number of existing districts: +20 for each, Min City distance: 4 --> 5, District range 6 --> 7, Barbarian camps reduced by 1/3, counter spying: 8 --> 40 turns increase, Religious units cost progression +50%, Scout combat: 10 --> 12., Re
updated 12:20, 21 Nov 2016 541 6 3kb drommarnas
Warmonger Penalty Reduction Project for Sid Meier's Civilization VI
Reduce, or eliminate, the warmonger penalty due to attacking others nations. Makes for a more pleasant playthrough with less denouncements.
updated 17:21, 14 Nov 2016 5,481 84 1kb MarkVSullivan
Better National Parks for Sid Meier's Civilization VI
Makes national parks provide more amenities for your nation. The owning city gets 10 amenities and the rest of your nation's cities each get one amenity.
updated 13:05, 14 Nov 2016 1,639 26 1kb MarkVSullivan
Online More Factions Allowed for Sid Meier's Civilization VI
This mod simply changes number of factions that are allowed to be added to online game from max of 8 to a max of 20 depending on map size.
I have optional file sets all the map sizes for total 18 factions by Default - due to there only being 18 different factions in game right now.
Was just updated for fall 2016 update Ve
updated 18:32, 9 Apr 2017 273 0 18kb midn8t
Removed adjacency req for Wonders for Sid Meier's Civilization VI
Wonders won't need to be adjacent to district but they will still require one.
updated 22:42, 28 Oct 2016 1,639 26 1kb Drusek