Sid Meier's Civilization VI
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Created by

Nithralder

Uploaded by

Kurobane

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About this mod

Improves the Combat Pacing in the game.

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Improvements to Movement
Allows Unit Stacking - Should prevent traffic jams from happening and helps the Player/AI move units into better position that may be stuck

+1 movement for all units in the game.  
  • Improves Pacing of Wars - Felt rather silly that it would take roughly like 50 turns just to get to the destination.

+2 Embarked Unit Speed


Combat Improvements

Barbarians
Give slightly more experience from fighting Barbarians.
  • Experience gain increased from 1 to 2 per attack vs Barbarians. 
  • Allows Units to reach a Maximum Level of 3 instead of 2 when fighting Barbarians.

Scout 
  • Combat Strength from 10 to 15. Gains +1 Vision Radius and Starts at Level 2. Should allow the Scout to be semi useful as a Combat/Recon Unit.

Ranger
  • Starts at level 2.
  • +1 Range.

Machine Gun
  • +1 range 

Siege Units
I wanted to diversify the role of Siege Units vs Ranged Units more by making them more like Glass Cannons when caught without proper support.
  • +1 Attack Range
  • Melee Combat Strength Reduced by 50%
  • -1 Sight Range

Melee Naval Units
  • +2 Movement Speed
  • +1 Sight Range

Ranged Naval Ships
  • +1 Range 
  • 15% Reduction in Combat Strength


To Do :
- Improve Unit Promotions




Mod Installation Place/Unzip into the mod folder located at:

Documents\My Games\Sid Meier's Civilization VI\Mods