SID MEIER'S CIVILIZATION VI
RestartButton by Remgrandt
Sid Meyer's Civilization VI » Miscellaneous
Added: 04/11/2016 - 05:05AM
Updated: 21/12/2016 - 08:09AM

196 Endorsements

1.0.7 Latest version

6,591 Unique D/Ls

35,798 Total D/Ls

84,450 Total Views

Uploaded by Remgrandt

Description

Last updated at 8:09, 21 Dec 2016 Uploaded at 5:05, 4 Nov 2016

This adds a restart button that restarts the game using the same settings, but new random seeds.
 
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Installation:
  1. Download zip file
  2. Unzip in the root of the game directory (on Windows, typically C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI)
  3. Overwrite all
 
A word on why this can't be a modular modification. As things are right now, script files contained in mod packages will not be loaded until a game is started (as in a getting past the Sean Bean loading  screen). This means any scripts that execute on the Main Menu won't run until you first start a game and then exit, and that defeats the point of this mod.

Version 1.0.7
  • Compatible with game build 1.0.0.56 (241523)

Version 1.0.6
  • Fixed a bug with non-Ancient starts

Version 1.0.5
  • Remembers the correct number of leaders, if changed from the default

Version 1.0.4
  • Compatible with game build 1.0.0.38 (235603)

Version 1.0.3
  • Random leaders no longer named "Random Leader"
  • Restart no longer stalls during the first restart

Version 1.0.2:
  • Preserves the "no barbarian setting"
  • City States no longer spawn infinitely
  • This modification is now modular, install into the DLC directory (thanks /u/parkerpyne)
  • Random leaders should stay random