SID MEIER'S CIVILIZATION VI
RestartButton by Remgrandt
Sid Meyer's Civilization VI » Miscellaneous
Added: 04/11/2016 - 05:05AM
Updated: 15/08/2017 - 06:04AM

319 Endorsements

1.0.9 Latest version

9,524 Unique D/Ls

58,558 Total D/Ls

138,882 Total Views

Uploaded by Remgrandt

Description

Last updated at 6:04, 15 Aug 2017 Uploaded at 5:05, 4 Nov 2016

The day has finally come, Firaxis has now officially implemented the restart button. You no longer need this mod, just update to the latest version of the game.

Firaxis, thank you for continuing to support this game after launch.

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This adds a restart button that restarts the game using the same settings, but new random seeds. You can restart after any number of turns, but not after loading a saved game.
 
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Installation:
  1. Download zip file
  2. Unzip in the root of the game directory (on Windows, typically C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI)
  3. Overwrite all
 
A word on why this can't be a modular modification. As things are right now, script files contained in mod packages will not be loaded until a game is started (as in a getting past the Sean Bean loading  screen). This means any scripts that execute on the Main Menu won't run until you first start a game and then exit, and that defeats the point of this mod.

Version 1.0.9
  • Compatible with game build 1.0.0.129 (260180)

Version 1.0.8
  • Compatible with game build 1.0.0.110 (253607)

Version 1.0.7
  • Compatible with game build 1.0.0.56 (241523)

Version 1.0.6
  • Fixed a bug with non-Ancient starts

Version 1.0.5
  • Remembers the correct number of leaders, if changed from the default

Version 1.0.4
  • Compatible with game build 1.0.0.38 (235603)

Version 1.0.3
  • Random leaders no longer named "Random Leader"
  • Restart no longer stalls during the first restart

Version 1.0.2:
  • Preserves the "no barbarian setting"
  • City States no longer spawn infinitely
  • This modification is now modular, install into the DLC directory (thanks /u/parkerpyne)
  • Random leaders should stay random