Sid Meier's Civilization VI

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Created by

Drusek

Uploaded by

Drusek

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About this mod

Wonders won't need to be adjacent to district but they will still require one.

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Wonders won't need to be adjacent to district but they will still require one.
Side effect: they won't show on the construction list unless you already have the required district.

Install: unpack to \Documents\My Games\Sid Meier's Civilization VI\Mods\
Uninstall: delete \Documents\My Games\Sid Meier's Civilization VI\Mods\WondersNoAdjacency (saves with the mod will stop working!)

Raw SQL query used:
UPDATE Buildings SET PrereqDistrict = AdjacentDistrict, AdjacentDistrict = NULL WHERE MaxWorldInstances == 1 AND AdjacentDistrict IS NOT NULL;