Type: ArmA 2 SP Mission
Name: Ruins (SP) (0.5)
This is an unfinished version of a new SP Mission made for the Invasion 1944 Mod for ArmA 2.
You play as a british squad whos job it is secure an important town near the river Rhine before the enemy's armored units move in.
There are still a few minor issues that shall be fixed in the next version.
The Germans are controlling an important town near Rhine.
British squad has mission to secure it before the enemy armor moves to the area.
This mission is not large as many other missions.
Make sure that your computer can run your ArmA 2 well, because otherwise the mission can lag. (I will try to fix that in the 1.0!)
A very nice mission that fits the WWII theme very well.
The author has put some effort into making this mission feel as authentic as possible, which unfortunatly causes a few performance problems at some points. But this is only the 0.5 version of this mission, and hopefully all these minor issues will be fixed in the finished version. I'm looking forward to seeing the final result.
If you like what you see, don't forget to hit the download button. Remember to check the Readme.
Alien APC , Colonial Marines, conversion of my A1 addon on special requests of few people who love AVP as me.
This addon includes soldiers in beta status.
- weapons : M41, VP70, M42, M56 look a like
- vehicles: M577 APC
I have released my USMC Winter Infantry addon.
This addon contains reskinned USMC units intended for use in a winter environment. They are not in any way meant to be
exact replicas of the real life USMC winter camo. As such my units do not include gloves, hoods or heavy coats. They merely
consist of winter camo textures for pants, jackets, helmets, body armors and boots. Weapons are not reskinned in this addon.
Please see the Readme file for further info and installation instructions.
Just port (OFP Addon) Santa Sleigh
This is an unofficial addon. Use at your own risk.
Model by Sgt.KillaK
My Projektï¿½s M16a4 Handgrip Weapons. Final Version (2.00). Please Read Readme.
This is all the changes fom the very first file it is constantly getting more stuff but the change log only gets updated every ne version.
-Add swip Cam with PageUp/PageDown, Reset with "End"
-Add Marker for building radius HQ/MHQ Turn On/Off with "F1" in the RTS Interface
-Add Upgrade "Support" to increase work-distance of Support BMP, Mi17 and enable the Rearm Base
-Change Startposition of Players to middle of map to avoid crashes in the mountain
-Changed Import from Plane to Chopper to avoid dropping problems. The Chopper is going to land at the Heli H and will drop soldiers. Vehicles get spawned at the Vehicle Fac as soon as the chopper delivers the parts for the vehicles.
-Fixed: Cow and Meat transport Bugs
-Reduced UPS Patrols in towns
-Moved AI Spawn locations to make easier pathfinding (better performance)
-Startplane locked now
-Modified cowbirth chance
-Reduced Gamemodes: I removed 250k, 1million, East Coop, West Coop. Remaining: Joint Coop - renamed to COOP, Adversial +Air+Base Destruction renamed to Adversial Destruction, Adversial +Air+500k - renamed to Adversial 500k. Added: Free gameplay without Endtrigger.
-removed formations (not working)
-enabled 1.04 parameters: Terraindetail, AI Number, Start Money, MHQ Price
-Added Right Drag of Cam does not cancel Buildmode any more
-Added Mash build will generate a healing trigger around it to automatically heal units (Kindof "Man")
-Added Supermarket got new features: Every 20 minutes the trader will get new objects to sell.
- In the basic version 3 objects either cows or meat.
With new Upgrade "Shopper" 5 Objects and additionally magazines
With new Upgrade "Discounter" 9 Objects and aditionally weapons
- Added a Background for the Unitlist and Formationlist on the left when you select units in the RTS Interface
- Update of the Briefing
- Cleanup Dialog and redesign
- Improved Mouse moving in RTS Interface (short right click = waypoint, long right click = move screen)
- Added WASD movement of RTS Interface
- RTS Interface rotatable (Q/E)
- Added Fog of war instead of movement limitation
- You can access the main buildings with M(MHQ), H(Head Quarter), V(Vehicle Factory), A(Air Factory), S (Cow Shed), C(Cow Factory) and T(Supermarket).
I planned to restructre the dialogs in one of the next version to make more useful dialogs bound to the buildings, so far there are the old dialogs bound to the buildings as i thought it may be useful.
- Scrolling changed from display border to right mouseclick (almost as you are used from the ArmA map). The cam bounces sometime but i did not got the reason for that yet so i could not fix. If you think you found the reason feedback is very much appreciated!
- Buildings got a blue frame when selected
- You can add units to a selection with holding Shift
- You can subtract units from a selection with holding Ctrl
-The never ending story with the JIP-Where are you bug: Version 0.4 now copies the units from a disconnecting player to a new group with his Uid before deleting them. The CEO is then able to control the units as all other units with the Hi-Command module
- Additionally i "unlocked" the transfer Unit button for more cases. The CEO
can now transfer, kill and disband almost all units on his side. This also means he can move a unit from player 2 group to player 8 group even if he is not in these groups. This enables the CEO to give the Units from a disconnected player back to him, when he reconnects to the server.
This feature is not fully stable, so i think it is sometimes possible to transfer a player to another group which will destroy the rest of the mission. Please be careful with clicking there, theres also a little sleep inside causing latency which is dangerous for "Fastclickers"....
(will be improved in next version of course).
- optimized with triggers for the UPS-Patrols
- fix: bug with the AI group leaders on the respawn island
- changed: JIP Bug i tried a solution now to create a new group when a player disconnects
-Fix: MHQ couldn't be bought after building support BMPs
-Fix: Resistance using west vehicles when selecting Coop West AI Module
-Fix: Resistance spawning endless number of base defender doing nothing once a static gun has been destroyed and repaired by them again
-Feature: Hovering mouse over a unit's picture card will show the health, fuel, magazine count and the shots left in the current magazine
-Feature: Support BMP can attach vehicles just like the support chopper
-Feature: Added tank shelter template
-Feature: Added viewdistance settings
-Feature: Unit selections can now be saved to the keys 1,2,3 and 4
-Game Balance Tweak: New cows start with 0 meat. At a certain amount of cows, it was better to meatgrind a newborn cow instead of letting it grow
-Game Balance Tweak: Lowered prices for aircrafts
-Workaround: To prevent the "Where are you" sound loop bug with JIP, all units of the disconnected player will be killed. Vehicles will be teleported to the vehicle factory.
-non public beta version
- Reverted the tractor "fix" of 0.2c
- Fix: Tractors tend to sell in one town only in certain situations
- Fix: Improved automatic meat selling algorithm. They should sell the meat in more than one town simultaneously now.
- Fix: Cows and crates are vanishing when playing with high latency
- Feature: Glow balld above the units will indicate wther unit has no fuel or no ammo left
- Feature: R key will refuel the selected unit (singular) if there is a fuel truck nearby
- Feature: Backspace will stop a moving unit
- Feature: Added towns: Pusta and Vyshnoye
- Fix: Not possible to properly grab the best cow at the southern pasture
- Fix: Tractors stopped moving without any reason. Hopefully fixed.
- Fix: AT tower rotating by itself on steep slopes
- Fix: Impossible to fix destroyed static guns
- Feature: Added MG nest with preplaced DSHKM
- Feature: Added MG bunker with three preplaced DSHKMs
Hi everyone, welcome to another 'Sunday Discussion'. Over the last few months, I have had the pleasure to talk to a number of people from all over the modding community and the reception has been great.
Today I bring you Gambit77, author of the hugely popular 'Weaponsmith Extended' and 'Armorsmith Extended'. He talks to us about his favourite 'things', his friends down the street, his history of gaming and what he has lined up in the future. Gambit77 is just a really fun person to chat to... enjoy!
Firstly, I would like to thank you for the time you are giving up to speak to me, it’s most a ...(continue reading the full article)
We're back again with some more staff picks, this week SirSalami dives headfirst into the world of Stardew Valley with a mod to make this awesome little adventure game 'hard'; TerrorFox1234 tries his hand at the mod S.T.A.L.K.E.R.: Call of Chernobyl after my recommendation last week; and I get one of my favourite gameplay mechanics into one of my favourite games!
Our guest contributor this week is ZZZ02, their selection is a total overhaul mod for Oblivion, so be sure to check that out.
We love to hear your selections, so if you have a mod you would like to submit to the community (not your own) ...(continue reading the full article)
Thank you to everyone who joined in last night's AMA (Ask Me Anything) with our guest Elianora. It was a resounding success and I'm very grateful for the time that she and the community put aside to make it what it was. The questions received were great and I know Eli had a lot of fun answering them all.
If you fancy taking a listen to the event, then please head on over to SoundCloud where we have uploaded the audio. ...(continue reading the full article)
This week there is quite a diverse range of Staff Picks. SirSalami has found a good option to multi-task within Skyrim; TerrorFox1234 has been looking at add-on mods for the new HUDFramework that was mentioned in a previous weeks pick, and I have gone back to a game (or version of) that I loved many years ago.
We love to hear your selections, so if you have a mod you would like to submit to the community (not your own), please check out this new and handy form. Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how we h ...(continue reading the full article)
Todays Sunday Discussion is with the 'Queen of Chickens' - Jokerine. With (currently) 245 mods on the site, Jokerine really shows that modding can be both addictive and highly enjoyable. Her interview really made me smile because of her passion, her love of memes and getting into modding due to a 'dare'. Happy Sunday discussion everyone.
Firstly I would like to thank you for the time you are giving up to speak to me; it’s most appreciated.
You’re most welcome! Thank you for having me. I’m honored!
If you don’t mind, could you just let us know a little bit about you?
There isn’t much to s ...(continue reading the full article)
On Sunday the 15th January, we are holding an AMA (Ask Me Anything) with Elianora, one of Nexus Mods most prolific mod authors, and creator of some beautiful abodes, armours and gear for the Bethesda games Skyrim, Fallout 4 and Fallout New Vegas. We would love for you to come and be a part of it.
Our previous AMA with Dark0ne, the owner of Nexus Mods, went down incredibly well with the community and gave people an opportunity to ask whatever they desired. The questions varied wildly from ‘the future of this website’ to ‘his favourite vehicle’ and everything in-between. However...(continue reading the full article)
Firstly, a big "Happy New Year" to you all! We hope that you all enjoyed the festive period and are now relaxed, ready and rejuvenated to begin 2017 with some incredible mods.
Today we bring you a few mods that we have tried out over the Christmas break. I have been playing a mix of games, but returned once again to the wasteland in Fallout 4, SirSalami managed to nab himself a bargain with Mass Effect 2 and Terrorfox1234 has been annoying enemies in Skyrim and running away. Today's guest pick is from our community member arecaidianfox and is a great alternative to 'Fast Travel' within Skyrim. ...(continue reading the full article)
posted by BlindJudge Site NewsTL : DR
It's come to that time of year when we prepare to see in the new year, whether it is with the chink of glass with family and friends, an early night in bed or being sat in front of the television/computer. Yep, 2017 is soon to be upon us! So with champagne and leftover Christmas morsels in hand, Michael Buble still blaring out his renditions of well-loved Christmas songs and people preparing to nurse a hangover, I can't think of a better time to reminisce with our wonderful community over what has happened this past year at Nexus Mods.
While 2016 has been harsh for the she ...(continue reading the full article)
It's coming to the end of the year and the festive season is upon us, so this will (probably) be the last staff pick until 2017. We have been pleased with the response from the community and the feedback we have received, so are looking forward to the new year and trying out more of the mods you guys are producing.
We love to hear your selections, so if you have a mod you would like to submit to the community (not your own), please check out this new and handy form.
Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are ...(continue reading the full article)
Today I bring you IceCreamAssassin, author of 'Legacy of the Dragonborn'. This quest mod is currently on its 16th major update and will shortly see v17 released. The loyal and devoted fan base ensure that there are always people on hand to answer questions and its mod forum holds the second highest number of posts for a quest mod.
We chat about what's next for IceCreamAssassin, what his gaming history consists of, how he got the quirky handle and what he feels about modding for consoles. Please give him a warm Nexus Mods reception and feel free to comment below.
Hi IceCreamAssassin, thank you fo ...(continue reading the full article)