ARMA 2
HOT FILES
Ruins (SP) (0.5)
Author: Joku_Ukko

Type: ArmA 2 SP Mission

Name: Ruins (SP) (0.5)



Short description.



This is an unfinished version of a new SP Mission made for the Invasion 1944 Mod for ArmA 2.

You play as a british squad whos job it is secure an important town near the river Rhine before the enemy's armored units move in.

There are still a few minor issues that shall be fixed in the next version.



Developer description.



QUOTE


The Germans are controlling an important town near Rhine.

British squad has mission to secure it before the enemy armor moves to the area.

This mission is not large as many other missions.

Make sure that your computer can run your ArmA 2 well, because otherwise the mission can lag. (I will try to fix that in the 1.0!)




Staff description.



A very nice mission that fits the WWII theme very well.

The author has put some effort into making this mission feel as authentic as possible, which unfortunatly causes a few performance problems at some points. But this is only the 0.5 version of this mission, and hopefully all these minor issues will be fixed in the finished version. I'm looking forward to seeing the final result.



If you like what you see, don't forget to hit the download button. Remember to check the Readme.
Alien's APC and Colonial Marines
Alien APC , Colonial Marines, conversion of my A1 addon on special requests of few people who love AVP as me.



This addon includes soldiers in beta status.



- weapons : M41, VP70, M42, M56 look a like

- vehicles: M577 APC
USMC Winter Infantry v.1.00
Hi all,



I have released my USMC Winter Infantry addon.



This addon contains reskinned USMC units intended for use in a winter environment. They are not in any way meant to be

exact replicas of the real life USMC winter camo. As such my units do not include gloves, hoods or heavy coats. They merely

consist of winter camo textures for pants, jackets, helmets, body armors and boots. Weapons are not reskinned in this addon.



Please see the Readme file for further info and installation instructions.
Santa Sleigh. (1.0)
Just port (OFP Addon) Santa Sleigh

This is an unofficial addon. Use at your own risk.



Model by Sgt.KillaK

SenChi
C1987 Handgrip Weapons (2.0)
My Projekt�s M16a4 Handgrip Weapons. Final Version (2.00). Please Read Readme.
Farm Wars (0.5c BETA)
This is all the changes fom the very first file it is constantly getting more stuff but the change log only gets updated every ne version.



Change log:

v0.5

-Add swip Cam with PageUp/PageDown, Reset with "End"

-Add Marker for building radius HQ/MHQ Turn On/Off with "F1" in the RTS Interface

-Add Upgrade "Support" to increase work-distance of Support BMP, Mi17 and enable the Rearm Base

-Change Startposition of Players to middle of map to avoid crashes in the mountain

-Changed Import from Plane to Chopper to avoid dropping problems. The Chopper is going to land at the Heli H and will drop soldiers. Vehicles get spawned at the Vehicle Fac as soon as the chopper delivers the parts for the vehicles.

-Fixed: Cow and Meat transport Bugs

-Reduced UPS Patrols in towns

-Moved AI Spawn locations to make easier pathfinding (better performance)

-Startplane locked now

-Modified cowbirth chance

-Reduced Gamemodes: I removed 250k, 1million, East Coop, West Coop. Remaining: Joint Coop - renamed to COOP, Adversial +Air+Base Destruction renamed to Adversial Destruction, Adversial +Air+500k - renamed to Adversial 500k. Added: Free gameplay without Endtrigger.

-adjusted dialogs

-removed formations (not working)

-enabled 1.04 parameters: Terraindetail, AI Number, Start Money, MHQ Price



v0.4c

-Added Right Drag of Cam does not cancel Buildmode any more

-Added Mash build will generate a healing trigger around it to automatically heal units (Kindof "Man")

-Added Supermarket got new features: Every 20 minutes the trader will get new objects to sell.

- In the basic version 3 objects either cows or meat.

With new Upgrade "Shopper" 5 Objects and additionally magazines

With new Upgrade "Discounter" 9 Objects and aditionally weapons

- Added a Background for the Unitlist and Formationlist on the left when you select units in the RTS Interface

- Update of the Briefing







v0.4b

- unknown



v0.4a

- Cleanup Dialog and redesign

- Improved Mouse moving in RTS Interface (short right click = waypoint, long right click = move screen)

- Added WASD movement of RTS Interface

- RTS Interface rotatable (Q/E)

- Added Fog of war instead of movement limitation





v0.4

- You can access the main buildings with M(MHQ), H(Head Quarter), V(Vehicle Factory), A(Air Factory), S (Cow Shed), C(Cow Factory) and T(Supermarket).

I planned to restructre the dialogs in one of the next version to make more useful dialogs bound to the buildings, so far there are the old dialogs bound to the buildings as i thought it may be useful.

- Scrolling changed from display border to right mouseclick (almost as you are used from the ArmA map). The cam bounces sometime but i did not got the reason for that yet so i could not fix. If you think you found the reason feedback is very much appreciated!

- Buildings got a blue frame when selected

- You can add units to a selection with holding Shift

- You can subtract units from a selection with holding Ctrl

-The never ending story with the JIP-Where are you bug: Version 0.4 now copies the units from a disconnecting player to a new group with his Uid before deleting them. The CEO is then able to control the units as all other units with the Hi-Command module

- Additionally i "unlocked" the transfer Unit button for more cases. The CEO

can now transfer, kill and disband almost all units on his side. This also means he can move a unit from player 2 group to player 8 group even if he is not in these groups. This enables the CEO to give the Units from a disconnected player back to him, when he reconnects to the server.

This feature is not fully stable, so i think it is sometimes possible to transfer a player to another group which will destroy the rest of the mission. Please be careful with clicking there, theres also a little sleep inside causing latency which is dangerous for "Fastclickers"....

(will be improved in next version of course).



v0.3

- optimized with triggers for the UPS-Patrols

- fix: bug with the AI group leaders on the respawn island

- changed: JIP Bug i tried a solution now to create a new group when a player disconnects



v0.2f

-Fix: MHQ couldn't be bought after building support BMPs

-Fix: Resistance using west vehicles when selecting Coop West AI Module

-Fix: Resistance spawning endless number of base defender doing nothing once a static gun has been destroyed and repaired by them again

-Feature: Hovering mouse over a unit's picture card will show the health, fuel, magazine count and the shots left in the current magazine

-Feature: Support BMP can attach vehicles just like the support chopper

-Feature: Added tank shelter template

-Feature: Added viewdistance settings

-Feature: Unit selections can now be saved to the keys 1,2,3 and 4

-Game Balance Tweak: New cows start with 0 meat. At a certain amount of cows, it was better to meatgrind a newborn cow instead of letting it grow

-Game Balance Tweak: Lowered prices for aircrafts

-Workaround: To prevent the "Where are you" sound loop bug with JIP, all units of the disconnected player will be killed. Vehicles will be teleported to the vehicle factory.



v0.2e

-non public beta version



v0.2d Beta

- Reverted the tractor "fix" of 0.2c

- Fix: Tractors tend to sell in one town only in certain situations

- Fix: Improved automatic meat selling algorithm. They should sell the meat in more than one town simultaneously now.

- Fix: Cows and crates are vanishing when playing with high latency

- Feature: Glow balld above the units will indicate wther unit has no fuel or no ammo left

- Feature: R key will refuel the selected unit (singular) if there is a fuel truck nearby

- Feature: Backspace will stop a moving unit

- Feature: Added towns: Pusta and Vyshnoye



v0.2c Beta

- Fix: Not possible to properly grab the best cow at the southern pasture

- Fix: Tractors stopped moving without any reason. Hopefully fixed.

- Fix: AT tower rotating by itself on steep slopes

- Fix: Impossible to fix destroyed static guns

- Feature: Added MG nest with preplaced DSHKM

- Feature: Added MG bunker with three preplaced DSHKMs
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  • added 2 days ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.


    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack consists of a mixture of technologies - Linux, Apache, NginX, PHP, MySQL, APC, Redis, Ruby, Rails, Bash, Git, Puppet, Vagrant, Javascript, Jquery, CSS, HTML and everything in between.

    We’re currently hard at work ...(continue reading the full article)
  • added 2 days ago

    Blog Piece: We're getting an office, and we're hiring

    posted by Dark0ne Feature
    Hello! long time, no...boring you with my long blog pieces.

    We're about to post up a news article about us looking to hire two new web programmers. Unlike our previous hire-calls, however, this one is different because it comes with the caveat that the job is based in Exeter, in the south west of England. Why? Because we're setting up an office. Our first office.

    Revealing such news comes as bitter-sweet to me. For the past 15 years Nexus Mods (and the names it previously operated under) has been run from bedrooms, dorm rooms, campus computer rooms and home offices. It's been a success story up ...(continue reading the full article)
  • added 3 days ago

    Staff Picks - 22 Mar 2017

    posted by BlindJudge Feature
    This week we're back with some more staff and community picks. I am really pleased to see a submission for a game other than those from the Bethesda series with Minqmay picking one from Legend of Grimrock. SirSalami has this week turned his attention towards a really nice armour mod, Terrorfox1234 has chosen one to help with your sometimes incredibly stupid companions and I have gone back to my childhood and chosen a mod to put posters on the walls.

    We love to hear the communities picks so keep them coming by using this new and handy form.

    Please fill out the form completely and ensure that yo ...(continue reading the full article)
  • added 6 days ago

    The Sunday Discussion - Robbie922004

    posted by BlindJudge Interviews
    This week I got to chat with Robbie922004, a mod author who primarily creates mods for Skyrim, though has been known to tinker in Fallout 4. Robbie started his Steam game collection even before owning a gaming PC and began creating mods, like many, to fix things that he discovered weren't quite up to his taste in the vanilla game.

    Hey Robbie and welcome to the Sunday discussion, would you mind letting our community know a little bit about you?

    Thanks very much for having me. Unsurprisingly, my name is Robbie. I’m 24 years old, and I’m from Maryland in the United States, on the East Coast for ...(continue reading the full article)
  • added 1 week ago

    Community Picks - 15 Mar 2017

    posted by BlindJudge Feature
    This week we turn entirely to the community to let us know some of their top picks for the games they are playing. We will be interspersing the Staff Picks every now and again to show some of these submissions, so please continue to get them into us using this new and handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just personal picks. T ...(continue reading the full article)
  • added 2 weeks ago

    The Sunday Discussion - FadingSignal

    posted by BlindJudge Interviews
    This week I am really pleased to bring you the Sunday Discussion with FadingSignal. This popular mod author has provided us with a number of high quality and incredibly popular mods over the last few years, with 'True Storms' deemed a necessary mod by many of our community. Last week CDante named FadingSignal as one of his top mod authors and this week I have managed to have a chat with him. So without further ado, please give a warm welcome to FadingSignal.

    Hey FadingSignal, welcome to the Sunday discussion and many thanks for agreeing to talk to us. As with the previous interviews, would you ...(continue reading the full article)
  • added 2 weeks ago

    Butcher Giveaway!

    posted by TerrorFox1234 Feature
    Greetings everyone,

    I come bearing gifts! Some of you may remember the Witanlore: Dreamtime Giveaway we ran back at the end of January. Well I’m back at it again with keys for the game Butcher, by Transhuman Design!



    THD is a great group of developers and have been kind enough to grant us 10 keys to hand out. As the developers themselves describe the game:

    QUOTE
    BUTCHER is a fast-paced 2D shooter and a blood-soaked love letter to the cult classics of the genre. If kicking corpses into a lava pit and adorning walls with blood is your idea of a good time, BUTCHER is THE game for you.
    You can check o ...(continue reading the full article)
  • added 3 weeks ago

    UX/UI Designer needed for NMM v2.0

    posted by BlindJudge Site News
    Last month, we put a news post onto the site giving everyone an update as to the current state of Nexus Mod Manager version 2 and at the bottom of this news post we advertised a contract position for a UX/UI Designer. Despite receiving a number of applications, we have yet to find the individual who we believe can help us to create an intuitive, yet powerful piece of software. We are looking first and foremost at recruiting a member of our community who has the skills and abilities listed below to steer the interface design over the next few months.

    This position will entail approximately 10-1 ...(continue reading the full article)
  • added 3 weeks ago

    The Sunday Discussion - CDante

    posted by BlindJudge Feature
    This week I am pleased to bring you a modder that I have been following over the past few months, CDante, the author of the incredible 'Push Away Companions', a mod that our own Dark0ne liked so much he added as his Staff Pick. This week we find out what got him started in modding, what he is working on at the moment and what we can expect in the future.



    Hi CDante, and welcome to the Sunday discussion. Firstly would you mind letting us know a little bit about you?

    Hello Paul, and thank you for this amazing opportunity. My real name is Daniel, I’m a 35-year-old web developer from Budapest, Hung ...(continue reading the full article)
  • added 3 weeks ago

    6th March Maintenance

    posted by MrMason Site News
    On Monday the 6th of March 2017 Nexus Mods will be down from 08:00 GMT so that we can perform some essential database maintenance. We expect this maintenance to take around 4 hours, but due to the nature of the work there is scope for this to be shorter or longer.

    The website and the forum will be down during this time.

    We’re performing this at the quietest time that we possibly can so that it has as minimal impact as possible.

    Thanks for your understanding,

    MrMason

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