ALIENS VS PREDATOR 2
HOT FILES
AvP2 2007 Complete texture overhaul (1.1 Fixed)
Aliens vs. Predator 2 2007 (complete texture overhaul) Version 1.1 by dex909

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This mod is a graphical enhancement to the game in the way it should actually look like (my opinion of course). More movielike, less comic. Basically I wanted to change the overall looks and feel of the game to be more realistic, dark and detailed. This is a step away from the colourful comic-look and changes various things. All flags for every modified dtx texture have been checked, compared with each original dxt and set by hand in Dedit as there is no other way to retain the original settings for fullbright, sounds on impact or each detailtexture right. No bugs with textures so far.



For more screenshots and animated gifs for comparison go to my thread at:

http://forumplanet.gamespy.com/editing/b49028/7226281/p1/?58



All stuff I did, is of course freely available to everyone for further modification. Feel free to take it apart, use textures from it in your mod or the modified dll - just CREDIT me with "dex909" in your readme or whatever and you can include any of my work in your mods. I am not responsible for any stupid/senseless/cheat/garbage mods anyone creates using this, though. If you want to use the modified high res weapon skins you will still have to ask Yaji. Have fun!



I combined some textures from Yaji's High Resolution Weapons and his higher resolution Aliens as well as several graphics and sounds from AJL and did a full overhaul. I did not simply copy and paste them, though. All of Yaji's skins as well as the original game's worldtextures, skins, characters etc. have been reworked to make them look less "saturated" and less "comiclike". I used a "fake" bumpmapping effect over every texture to gain a bit more depth and basically make it appear more realistic. I did not change any things that were perfect in first place, or game mechanics like weaponstats etc. are all original. The motion tracker from AJL has been tweaked a bit (rotation was a bit rough), the HUD colours for human weapons (ammon counter digits) and the Predator energy display were changed to red to make it a bit more movielike. I tweaked some inventory-graphics from the predator to match the new (darker) weapon skins and altered some menu-graphics slightly. The saturation of the marine weapon in the loading screen has been slightly altered to look more realistic and the marine menu skin is now darker. Everything is true to the original "Aliens" and "Predator" universe. Even more movielike were the Projam skins which I also "de-comic-a-lized" but only included in my PRIVATE version of the mod, those skins are not going to be released to the public due to Projam copyrights, sorry (takes a lot of the realism away though, if they ever change their policy I'd be happy to include these).



I also edited the cshell.dll to make the colour of the light the shoulder lamp casts white/blue instead of yellow and give all the Predator vision modes a slight distortion as seen in the movies. Several attribute files have been changed to alter various things like: changing the colour and font of subtitles to appear more movie/dvd like as well as changing the colours from the ammo counter in the marine hud to red (and only the ammo counters). This change comes in a separate .rez so you can choose if you want to use it or not (or to prevent compatibility problems when playing online).



Many changes are subtle and it would take too long to explain and count everythig I did. I am finally happy with this game, as in my opinion it's now looking the way it should. But as with all texture mods, this is a matter of personal preference and taste.



Version 1.1 Changes:

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- The folder "MODELS" which was included in one rez in the initial version was removed the models there are broken (caused problems in MP) and not intended to be in the mod release.
Under the Hunter's Moon (1.0)
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Under the Hunter's Moon - Version 1.0

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'Under the Hunter's Moon' is a multi-level Single Player campaign based on the 20th Century Fox movie, 'Alien vs Predator' (2004) explored from the Perspective of one of the Predator initiates that enters the pyramid. The Campaign is structured to follow the events of the AvP movie up until the point where two young Predators are killed by the Alien known as 'Grid'. That event does not occur in this Campaign and an alternate narrative branches just prior to this incident.



You will be required to combat Humans and Aliens; and solve environmental obstacles and puzzles. Your goal is to complete specific Objectives in order to survive and finish the Campaign. You will then finally be acknowledged as worthy to join the the 'Brothers of the Spear' Clan as a fully fledged member of their Hunter caste.
AvP2 - 2010 Modification (1.0)
Why, hello there!

K, FBV-86 here, and this is probably my only one release for the year 2010, you'll find more information about it on the readmefile, there is no point into posting the same "description stuff" here...



If you want to see the preview video of this mod, go here....

http://www.youtube.com/watch?v=YiX4KJPifcI



Just one more reccomendation: USE WINZIP TO UNPACK THIS FILE: I am not going to help anyone who comes up crying "the file is corrupted, help me, booh-ooh, booh-ooh!" lol!



Enjoy dear AvP2 gamers!!!
Island of the Dead
This single-player campaign promises to be an eerie addition to your collection. Based on the works of the Swiss symbolist painter Arnold B�cklin, this campaign is designed for a spooky experience. The author recommends you quicksave often to avoid a surprising and gruesome demise.
AxP:Realism (2.1)
What's new in version 2.1



As you can probably guess by the title, my mod has merged with the AxP mod. This does not mean my mod will be any different than before, all it means is that our titles have merged. I will be getting a web site soon and I will make better info file there along with more detailed readme and help files.



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New Characters

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/////// Aliens ///////

1. Facehugger

2. Stealth Runner

3. Acid Spitter



/////// Marines ///////

1. Synthetic

2. Exterminator



/////// Corporates ///////

1. Cyborg



/////// Predators ///////

1. Sniper Predator

2. Elder Predator



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New Weapons

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/////// (Human) ///////

1. Auto Shotgun



/////// (Alien) ///////

1. Acid Spit

2. Stealth Runner's Claws



/////// (Predators) ///////

1. Self Destruct

2. Advanced Shoulder Cannon

3. Energy Flechette



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Attrib Mods

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/////// (Human) ///////

1. All humans can run a little faster.



/////// (Alien) ///////

1. All aliens run fast enough to catch a running human.

2. All aliens can head bite past 100 health.

3. The Praetorian has been given wall-walk and an enhanced jump (to use the enhanced jump, press the crouch toggle and jump while running and holding forward. He then jumps forward more than a regular alien)

4. The tail attack when fully charged does more damage.



/////// (Predators) ///////

1. Predators have been given more energy.

2. The predators are faster now.

3. The shoulder cannon projectile is faster.
Backstreets (1.2)
Tech: 10
Quality: 9
Creativity: 10

Overall Rating: 9.7
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  • added 21 hours ago

    Staff Picks - 26 April 2017

    posted by BlindJudge Feature
    Another week, another set of staff picks and we have a few good survival mods + a handy tweak to the controls of Skyrim.

    SirSalami has decided that he would like to cook his meat in front of all the patrons within a pub/tavern, I have decided I would like to cook my meat in the privacy of my own blocky home, and Robbie922004 has decided he wants to survive by being 100% accurate in battles within Morrowind - okay tenuous link there, but still, gave it my best shot. Terrorfox on the other hand has chosen a mod to allow him to use mouse, keyboard and controller at the same time. If you have any ...(continue reading the full article)
  • added 1 week ago

    Staff Picks - 19 April 2017

    posted by BlindJudge Feature
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    Remember, we love to hear the communities picks so keep them coming by using this handy form.

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  • added 2 weeks ago

    Staff Picks - 12 Apr 2017

    posted by BlindJudge Feature
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    Remember, we love to hear the communities picks so keep them coming by using this han ...(continue reading the full article)
  • added 3 weeks ago

    Staff Picks - 5 Apr 2017

    posted by BlindJudge Feature
    Welcome to this week's staff picks, today we bring you a number of different companions, another way of organising your settlements, a mod that allows you to finally buy items that you can see within a shop and some awesome community picks that will extend your game time. Check them out and let us know what you think.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that ...(continue reading the full article)
  • added 1 month ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
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  • added 1 month ago

    Blog Piece: We're getting an office, and we're hiring

    posted by Dark0ne Feature
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  • added 1 month ago

    Staff Picks - 22 Mar 2017

    posted by BlindJudge Feature
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    We love to hear the communities picks so keep them coming by using this new and handy form.

    Please fill out the form completely and ensure that yo ...(continue reading the full article)
  • added 1 month ago

    The Sunday Discussion - Robbie922004

    posted by BlindJudge Interviews
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    Hey Robbie and welcome to the Sunday discussion, would you mind letting our community know a little bit about you?

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  • added 1 month ago

    Community Picks - 15 Mar 2017

    posted by BlindJudge Feature
    This week we turn entirely to the community to let us know some of their top picks for the games they are playing. We will be interspersing the Staff Picks every now and again to show some of these submissions, so please continue to get them into us using this new and handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

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  • added 2 months ago

    The Sunday Discussion - FadingSignal

    posted by BlindJudge Interviews
    This week I am really pleased to bring you the Sunday Discussion with FadingSignal. This popular mod author has provided us with a number of high quality and incredibly popular mods over the last few years, with 'True Storms' deemed a necessary mod by many of our community. Last week CDante named FadingSignal as one of his top mod authors and this week I have managed to have a chat with him. So without further ado, please give a warm welcome to FadingSignal.

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