Aliens vs. Predator 2 2007 (complete texture overhaul) Version 1.1 by dex909
This mod is a graphical enhancement to the game in the way it should actually look like (my opinion of course). More movielike, less comic. Basically I wanted to change the overall looks and feel of the game to be more realistic, dark and detailed. This is a step away from the colourful comic-look and changes various things. All flags for every modified dtx texture have been checked, compared with each original dxt and set by hand in Dedit as there is no other way to retain the original settings for fullbright, sounds on impact or each detailtexture right. No bugs with textures so far.
For more screenshots and animated gifs for comparison go to my thread at:
All stuff I did, is of course freely available to everyone for further modification. Feel free to take it apart, use textures from it in your mod or the modified dll - just CREDIT me with "dex909" in your readme or whatever and you can include any of my work in your mods. I am not responsible for any stupid/senseless/cheat/garbage mods anyone creates using this, though. If you want to use the modified high res weapon skins you will still have to ask Yaji. Have fun!
I combined some textures from Yaji's High Resolution Weapons and his higher resolution Aliens as well as several graphics and sounds from AJL and did a full overhaul. I did not simply copy and paste them, though. All of Yaji's skins as well as the original game's worldtextures, skins, characters etc. have been reworked to make them look less "saturated" and less "comiclike". I used a "fake" bumpmapping effect over every texture to gain a bit more depth and basically make it appear more realistic. I did not change any things that were perfect in first place, or game mechanics like weaponstats etc. are all original. The motion tracker from AJL has been tweaked a bit (rotation was a bit rough), the HUD colours for human weapons (ammon counter digits) and the Predator energy display were changed to red to make it a bit more movielike. I tweaked some inventory-graphics from the predator to match the new (darker) weapon skins and altered some menu-graphics slightly. The saturation of the marine weapon in the loading screen has been slightly altered to look more realistic and the marine menu skin is now darker. Everything is true to the original "Aliens" and "Predator" universe. Even more movielike were the Projam skins which I also "de-comic-a-lized" but only included in my PRIVATE version of the mod, those skins are not going to be released to the public due to Projam copyrights, sorry (takes a lot of the realism away though, if they ever change their policy I'd be happy to include these).
I also edited the cshell.dll to make the colour of the light the shoulder lamp casts white/blue instead of yellow and give all the Predator vision modes a slight distortion as seen in the movies. Several attribute files have been changed to alter various things like: changing the colour and font of subtitles to appear more movie/dvd like as well as changing the colours from the ammo counter in the marine hud to red (and only the ammo counters). This change comes in a separate .rez so you can choose if you want to use it or not (or to prevent compatibility problems when playing online).
Many changes are subtle and it would take too long to explain and count everythig I did. I am finally happy with this game, as in my opinion it's now looking the way it should. But as with all texture mods, this is a matter of personal preference and taste.
Version 1.1 Changes:
- The folder "MODELS" which was included in one rez in the initial version was removed the models there are broken (caused problems in MP) and not intended to be in the mod release.
Why, hello there!
K, FBV-86 here, and this is probably my only one release for the year 2010, you'll find more information about it on the readmefile, there is no point into posting the same "description stuff" here...
If you want to see the preview video of this mod, go here....
Just one more reccomendation: USE WINZIP TO UNPACK THIS FILE: I am not going to help anyone who comes up crying "the file is corrupted, help me, booh-ooh, booh-ooh!" lol!
Enjoy dear AvP2 gamers!!!
Under the Hunter's Moon - Version 1.0
'Under the Hunter's Moon' is a multi-level Single Player campaign based on the 20th Century Fox movie, 'Alien vs Predator' (2004) explored from the Perspective of one of the Predator initiates that enters the pyramid. The Campaign is structured to follow the events of the AvP movie up until the point where two young Predators are killed by the Alien known as 'Grid'. That event does not occur in this Campaign and an alternate narrative branches just prior to this incident.
You will be required to combat Humans and Aliens; and solve environmental obstacles and puzzles. Your goal is to complete specific Objectives in order to survive and finish the Campaign. You will then finally be acknowledged as worthy to join the the 'Brothers of the Spear' Clan as a fully fledged member of their Hunter caste.
This single-player campaign promises to be an eerie addition to your collection. Based on the works of the Swiss symbolist painter Arnold Bï¿½cklin, this campaign is designed for a spooky experience. The author recommends you quicksave often to avoid a surprising and gruesome demise.
This is my AVP2 single player map "BioWeapon". It is a marine single player map. The map is themed around the original single player campaign for Aliens vs. Predator 2, although, the story itself is not related to the original game. I started making this map near the end of February 2005. This map is my first publicly released map.
On a distant planet, LV 263, the Weyland-Yutani Corporation has established a mining and research facility. The planet's rich mineral deposits made it an ideal source for scientific development. However, the mineral mining facility has simply been a front for public and military eyes. In truth, the Yutani Corporation has discovered a subterranean xenomorph hive on the planet, and constructed the facility to gain access to the hive and conduct experimental research. Now, during one of the most critical experiments, the facility has suffered a power loss. Something has gone wrong. Unable to mount a timely investigation themselves, the Yutani Corporation has asked the marines to investigate the situation. So, after arriving to the planet by dropship, your marine team has set course for the mining facility via APC. Just another routine mission to restore communications at a mineral mining facility and clean up after the Yutani Corporation again.....or so you thought.
This week there is quite a diverse range of Staff Picks. SirSalami has found a good option to multi-task within Skyrim; TerrorFox1234 has been looking at add-on mods for the new HUDFramework that was mentioned in a previous weeks pick, and I have gone back to a game (or version of) that I loved many years ago.
We love to hear your selections, so if you have a mod you would like to submit to the community (not your own), please check out this new and handy form. Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how we h ...(continue reading the full article)
Todays Sunday Discussion is with the 'Queen of Chickens' - Jokerine. With (currently) 245 mods on the site, Jokerine really shows that modding can be both addictive and highly enjoyable. Her interview really made me smile because of her passion, her love of memes and getting into modding due to a 'dare'. Happy Sunday discussion everyone.
Firstly I would like to thank you for the time you are giving up to speak to me; it’s most appreciated.
You’re most welcome! Thank you for having me. I’m honored!
If you don’t mind, could you just let us know a little bit about you?
There isn’t much to s ...(continue reading the full article)
On Sunday the 15th January, we are holding an AMA (Ask Me Anything) with Elianora, one of Nexus Mods most prolific mod authors, and creator of some beautiful abodes, armours and gear for the Bethesda games Skyrim, Fallout 4 and Fallout New Vegas. We would love for you to come and be a part of it.
Our previous AMA with Dark0ne, the owner of Nexus Mods, went down incredibly well with the community and gave people an opportunity to ask whatever they desired. The questions varied wildly from ‘the future of this website’ to ‘his favourite vehicle’ and everything in-between. However...(continue reading the full article)
Firstly, a big "Happy New Year" to you all! We hope that you all enjoyed the festive period and are now relaxed, ready and rejuvenated to begin 2017 with some incredible mods.
Today we bring you a few mods that we have tried out over the Christmas break. I have been playing a mix of games, but returned once again to the wasteland in Fallout 4, SirSalami managed to nab himself a bargain with Mass Effect 2 and Terrorfox1234 has been annoying enemies in Skyrim and running away. Today's guest pick is from our community member arecaidianfox and is a great alternative to 'Fast Travel' within Skyrim. ...(continue reading the full article)
posted by BlindJudge Site NewsTL : DR
It's come to that time of year when we prepare to see in the new year, whether it is with the chink of glass with family and friends, an early night in bed or being sat in front of the television/computer. Yep, 2017 is soon to be upon us! So with champagne and leftover Christmas morsels in hand, Michael Buble still blaring out his renditions of well-loved Christmas songs and people preparing to nurse a hangover, I can't think of a better time to reminisce with our wonderful community over what has happened this past year at Nexus Mods.
While 2016 has been harsh for the she ...(continue reading the full article)
It's coming to the end of the year and the festive season is upon us, so this will (probably) be the last staff pick until 2017. We have been pleased with the response from the community and the feedback we have received, so are looking forward to the new year and trying out more of the mods you guys are producing.
We love to hear your selections, so if you have a mod you would like to submit to the community (not your own), please check out this new and handy form.
Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are ...(continue reading the full article)
Today I bring you IceCreamAssassin, author of 'Legacy of the Dragonborn'. This quest mod is currently on its 16th major update and will shortly see v17 released. The loyal and devoted fan base ensure that there are always people on hand to answer questions and its mod forum holds the second highest number of posts for a quest mod.
We chat about what's next for IceCreamAssassin, what his gaming history consists of, how he got the quirky handle and what he feels about modding for consoles. Please give him a warm Nexus Mods reception and feel free to comment below.
Hi IceCreamAssassin, thank you fo ...(continue reading the full article)
Another week, another set of staff (and guest) picks to present you.
Before we begin the weeks' picks, I just want to clarify that the way we do this is very simple, each staff member chooses a mod of their choice, and then I compile them all and post them up. So when I saw that both Robin and I had picked a mod from the same author I thought it might be seen as favouritism or that we were colluding. Let me assure you; we're not. I guess you can chalk it down to 'great minds' and all that.
Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and ...(continue reading the full article)
posted by Dark0ne FeatureAs you all likely know, Nexus Mods makes use of advertising on the website to create a source of income which is subsequently used to pay for the range of expenses the site accrues in its daily operations.
I'm sure we'll all agree that adverts, in any format, really are a pain in the backside. Unfortunately, they're a necessary pain in the backside.
Many people are ignorant (some willfully) of how online advertising works or like to make assumptions. The point of this article is to explain why there's advertising on the site, how online advertising works, what ad formats we make use of, what "ba ...(continue reading the full article)
Over the past couple of months, we have introduced a 'Sunday discussion' that I'm pleased to see has gone down well with our community. We have had a steady mix of internal mod authors and external talent, all of whom have provided interesting and insightful interviews.
This Sunday went by without even a sniff of a discussion, but that's not to say we didn't do one. Just, it was a bit delayed. We spoke to the Insane Mind Games development team that is head up by the notorious, Marmite-like, DDProductions83.
Darren has put together a talented and passionate team of modders from around Nexus Mo ...(continue reading the full article)