Age of Wonders 3

File information

Last updated

Original upload

Created by

Gloweye

Uploaded by

Gloweye

Virus scan

Safe to use

About this mod

This mod aims to recreate the masterpiece that was Age of Wonders 1 with the great tools Age of Wonders 3 gives us. The main focus is changed from Classes back to races, and the Sphere's of Magic will return.
This first release only contains 6 races, as well as the first levels of the Cult of Storms Campaign.

Permissions and credits
This mod contains the Campaign for Age of Wonders 1
As created by Gloweye and BloodyBattleBrain. 

First part is the Cult of Storms, the first few levels, finishing with the Siege on the United Cities. 

Current mods that are part of this set:
 - by Gloweye:
Age of Wonders 1 Frostlings
Age of Wonders 1 Wood Elves
Age of Wonders 1 Orcs
AoW1Campaign - Lord Libraries
AoW1 - Class Modifications
Ballista
 - by BBB
 AoW1 mod (includes Halfling, Goblin, Dwarf and Human races)
 
 - Wrapper Mod:
 Age of Wonders 1 Campaign
 
 Maps are designed by BBB and scripted by Gloweye.

All these are available as seperate files, or as a all-in-one download version in a single mod folder. This is to accomodate poeple who may be less interested in the campaigns and more in Race reworks.

Wood Elves
See Also: http://age-of-wonders-3.wikia.com/wiki/User:Gloweye#Wood_Elves
Changes the High Elves into Wood Elves. All special Shock references are removed, along with the Gryphon(we'll miss you...)
New Structures:
 - Sacred Grove (Replaces Public Baths)
 - Nature's Rule (Replaces Hospital): Provides permanent Thorn Hedge Walls around the city. 
 - Tree of Life (Replaces Grand Palace). Provides additional Medal to produces Fey and Animals.

New Units:
 - Nymph: Requires Shrine to be build. Migrated from Fey dwelling to Elves. Slightly lowered stats, no Befriend Animal. T1 unit. 
 - Scout: Replaces Unicorn Rider. Has Athletics instead of Armored/Phase/Armor Piercing. Cheaper. Sprint on Elite Medal.
 - Ranger: T3 Archer, build from the Gryphon Spire. Has Longshot, which is a stronger shot from his longbow at Long range.
 - Unicorn: Requires Nature's Rule to build. T3 Animal with Healing and Phase.
 - Fairy: Requires Great Temple to build. T3 Floater with Phase and Rainbow melee damage. Fragile and concealed.
 - Nature Elemental: Requires Tree of Life to build. T4 Bruiser with Entangling Strike. Animals that attack it have a chance to become Befriended.

Frostlings
See Also http://age-of-wonders-3.wikia.com/wiki/User:Gloweye#Frostlings
Changes the Frostlings.
New Structures:
 - Sauna (Replaces Public Baths): Provides 40% Fire Protection to produced Frostlings.
 - Ice Palace (Replaces Hospital): Provides Freezing Touch to all garrisoned units. 
 - Spire of the Ancient Allies (Replaces Grand Palace): Also Provides 1 extra medal to Monsters

New Units:
 - Yeti: Requires Ice Palace. Unchanged from independent version.
 - Northern Glow: Requires Great Temple. Has Dome of Shock, Static Shield and Incorporeal.
 - Ice Queen: Changed to get Swimming and Path of Frost. Now requires a Great Temple to build.
 - Wyvern Rider: T3 flying cavalry. Requires Frost Castle. Gets Lesser Frost Breath on Elite.
 - Penguin: T1 penguin without requirements, but with Life Steal. Evolves into T3 Dire Penguin.
 - Wolf Rider: T2 fast cavalry to contrast the Mammoth. Has Shield and Overwhelm.
 - Frost Dragon: T4 Dragon that requires a Spire of the Ancient Allies to build.

Orcs
See Also: http://age-of-wonders-3.wikia.com/wiki/User:Gloweye#Orcs
Changes the Orcs.
New Structures:
 - Blood Altar (Replaces Great Temple): Provides Mark Blood Sacrifice to all Support Units build in this city.
 - Kobold Mine (Replaces Store House): Provides 10 Gold income.
 - Fighting Pits (Replaces Public Baths): Provides Medal to all units build.
 - Blood Totem (Replaces Hospital): Provides Life Stealing to all units build.
 - Palace of Honor (Replaces Grand Palace): Prevents Fire Lair from being build.
 - Fire Lair (Replaces Grand Palace): Prevents Palace of Honor from being build.

New Units:
 - Orc Shaman: Build from Blood Altar, T3 Support with decent melee and debuff capabilities. Can Sacrifice a friendly unit to restore 10 health to all other friendlies.
 - Orc Warlord: Shocktroopers are awesome again. Now in possession of big swords, they get Killing Momentum sooner, and Total Awareness on Elite.
 - Doom Crows: Sorry, we were out of bats. Build from Blood Totem, T3 Animal units with Life Steal, flying and high Defense, but low Resistance and Health.
 - Assassin: Build from Black Citadel. Has Treacherous, dealing +6 damage on Melee and Ranged flanking attacks. Has Poison Dart, a single shot ranged attack for minor melee and blight damage. Has Pass Wall, and gets Backstab and Sprint on medals. Has Assassin's Strike.
 - Kobold: Build from Kobold Mine. Unchanged T1.
 - Fire Dragon: Build from Fire Lair, and has Red Dragon's Terror, which gives all orcs +1 Defense and +1 Damage because they want to convince the dragon that the other orc should be eaten first.
 - Glutton: Racial T4. Build from Palace of Honor. Gas Breath moved to Bronze Medal.

Class Modifications

- Basically disables the class units and a couple of skills. Placeholder for the greater Class overhaul mod.

Lord Libraries


Contains the Leader definitions used in the campaign maps.

Ballista

Already released as independent mod, here.
- Adds Ballista to the game It requires Siege Workshop.
- Trebuchet is renamed Catapult, and can miss most units. Now requires Master's Guild.

Goblins

New units:
- Goblin Bomber
- Kharagh
- Goblin Wyvern Rider
- Cave Troll
- Skewer is back
- Description will be improved shortly.

Halflings

New units:
- Changed Halfling Pony to T1.
- Halfling Sheriff
- Leprechaun
- Halfling Troubadour
- Description will be improved shortly.

Dwarves

New units:
- Giant
- Dwarf Beserker
- First Born to T4
- Balloon
- Description will be improved shortly.


Humans

New units:
- Royal Guard (T3 Pikeman)
- Musketeer (T3)
- Description will be improved shortly.
- Note: Humans aren't present in any of the campaign missions. 

Installation

1 Download the files according to what you want.
2 Extract to My Documents/My Games/AoW3/Usercontent
3 Enable the mods in the launcher when starting the game(may happen automatically).
NOTE: Users of the all-in-one download will still need to enable all mods separately. Merging mods cannot be done in Age of Wonders 3 (Except by hand, which I ain't doing), but there's no mod limit(only system limits)

Uninstallation

- Remove the files created by step 2 of installation.
- Never load any saves containing new units/abilities again, since they'll crash your game. Promised.

Known Issues:
- 1 Assertion regarding Hero Lord link for Talic. Can be safely ignored.
- Possible assertion series during final briefing. Left in due to time constraints and not harming actual gameplay. Don't worry, you'll only miss some credits.
- Hero from level 2 currently does not carry over to level 3 due to a fatal bug in the responsible script, which has been disabled.

Unfinished Matters:(Should have minor/no influence on balance)
- Class System. Class units should be disabled along with certain other class skills. This is to try and take away most of their influence among the game. The variety of the races has been increased to compensate. In the future, there will be an entire rework of the AoW3 Class System into AoW 1 Spheres.
   - As a sub-note to this, we will also reintroduce the possibility of AoW 1 to pick your spheres of magic at the appropriate moments.
- Unit Sets. Those are virtually untouched, and all treasure sites still use the vanilla AoW 3 sets. That means that their balance can be completely out of whack, or they can interrupt immersion(Draconians didn't exist yet for some 1000-ish years...and they may show up as random guards. Almost the same for Tigrans).
- Talic is still a Wood Elf. In a future release, he'll be a proper Dark Elf.

Translations:
 - If you want to translate this, feel welcome. The XML is included in the Nexus download, and will be supplied to anyone who wants to attempt a translation. Full Credit will of course be given.
  - However, please note that we are not aware of the original translations of older names. We are hoping that any translators will know these. 
  - Note that the specific mods included will need their own translations. 

Please Note
This should be considered a beta release for all intents and purposes. While we've tried, 2 people just isn't enough to get stuff balanced. For that, we need your help, and we'll set up separate discussions both here and on the Steam Forums.