7 Days To Die
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ViperInfinity

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ViperInfinity

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About this mod

This mod adds various ranged weapons, mods, and scopes while maintaining most of the vanilla features or expanding on them.

Requirements
Permissions and credits
Mirrors
Edit: This mod has been shelved for a while now. IvanDX finally came back and updated his mod to A21, it includes all of the cut content I removed and everything else. For clarification, Ivan went MIA for 2+ years with no mod updates so I updated it and customized it for A20 and credited him and Tristam in all mod posts. Since he is back and I no longer have any interest in the game this mod is considered shelved. Thanks for all the support, hope you enjoy Ivan's mod in A21 and beyond!!!

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This mod is derived from "Tristam's TacticalAction" mod. I removed a ton of unused and broken items and added a lot of missing items/features. A lot of legacy code and references were removed so it is truly just the guns and ammo now. I have since made so many changes that it warants the renaming from "TacticalAction ViperInfinity" to "Tactical Weapons".
 
This mod adds various ranged weapons, mods, and scopes while maintaining most of the vanilla features or expanding on them. You can craft these new items at the Ammo Bench (New workstation). All credits to IvanDX for the original mod and Tristam.

You can safely delete TacticalAction from your mod folder and replace it with this!!!

Before replacing you may want to check your existing boxes and delete the TAmod modification and Scope4xACOG_TA31_BACmod modification to be safe.
 

Downloads
Install in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods
DO NOT USE VORTEX

 

Features
New Mods!
New Scopes!
New Weapons!!!
Complete Animations!

 

 

Pistols
  • MK23
  • Colt 1911
  • USP 9
  • P99
  • Beretta 93R
  • Glock 18C
  • Desert Eagle
  • Raging Bull
  • Colt M1873
 

SMG's
  • MP5N
  • MP5SD
  • UMP
  • KRISS Vector
  • Shotguns
  • M4 Super 90
  • SPAS12
  • S686
  • Saiga12K
  • AA12
 

Assault Rifles

  • M4A1
  • HK416
  • ACR
  • AUG A3
  • G36KV
  • SCAR L
  • SCAR H
  • M16A4
  • SA580SW
 

Machine Guns
  • Gatling Guns
  • M60E4
  • M249
 

Rifles
  • Winchester M1894
  • Kar98K
  • M1 Garand
  • M14 EBR
 

Snipers
  • M110
  • AWP
  • MSG90A1
  • M82A1
 

Explosive Guns
  • T1M79
  • China Lake
  • MGL140
 

ToDo List
  • Align some scopes and fix projected laser dot location on some weapons (Mostly assault rifles).
  • Rework scope attachment system within the mod to bring it in-line with vanilla and remove remaining chinese text popup installation on weapons.
  • Rework names and descriptions for various items
  • Add more weapons like the P90
 

Changelog
2/5/22


Removed all pop-up chinese text when swapping to any weapon
Renamed mod to Tactical Weapons
some scopes also no longer install the chinese text pop up when equiped
added proper groups to all weapons in items.xml
Added vanilla laser sight effects to modded laser sight (non-toggable)
Added vanilla light effects to modded light attachment (toggable)
Fixed all weapon animations and added missing ones
Removed a lot of unused particle effects and animations from all gun animations
Removed un-needed XML code for attachments
Removed non-vanilla muzzle flashes
All ammo and weapons show up in the proper spots in the UI
Removed metal ammo boxes, ammo bundles, and ammo crates
Removed TA pad modification, duplicate Scope4xACOG_TA31 modification
Changed ammo bench icon to avoid confusion on where items need to be crafted
Removed duplicate/unusable recipes
Added missing recipes


1/29/22

My friends are really enjoying my modified TacticalAction changes so I
probably will continue this past this point until it is different enough
to be called something else.
Removed multiple versions of the M1 Garand
Fixed TacticalAction mods not unlocking properly( bipod, grip, etc…)
Added several missing modifier tags to Tactical Action weapons
Added proper modifier tags to all TacticalAction mods
Removed custom stack counts and economic values (all were at 1 for stacks) for mods by adding in the vanilla template
Removed zeroing mod
Added appropriate vanilla mods to list of compatible attachments for TacticalAction guns
Made the XML’s a bit more readable
Raging bull revolver is now considered a revolver
Added modified traders and loot xml’s from Kingston621
Added a the general silencer schematic to the lootpool
Added AdvancedScopes schematic to the lootpool
Removed Bipod from MGT3M60E4 picture
Fixed MP5 and UMP scopes
Modified hold type for 686 shotgun to help fit it in the hands a little better. Still looks wrong but it’s not as wrong anymore.
Increased compatibility with other mods in regards to how it adds these modded items.


1/28/22

Removed menu elements for SMX compatibility
Removed unused cooking stations
Modified the ammo bench to work with SMX
Removed Radio, psi, and food references
Removed howling noises and other added non-weapon related noises
Removed Light Sticks
Removed non-weapon and non-ammo images
Removed many unused items
Removed a lot of legacy code